Text MIDlet : 2D « J2ME « Java

Text MIDlet

Text MIDlet
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Graphics;
import javax.microedition.midlet.MIDlet;

public class TextMIDlet extends MIDlet {
  public void startApp() {
    Displayable d = new TextCanvas();

    d.addCommand(new Command("Exit", Command.EXIT, 0));
    d.setCommandListener(new CommandListener() {
      public void commandAction(Command c, Displayable s) {


  public void pauseApp() {

  public void destroyApp(boolean unconditional) {

class TextCanvas extends Canvas {
  public void paint(Graphics g) {
    int w = getWidth();
    int h = getHeight();

    g.fillRect(0, 0, w, h);

    g.drawString("corner", 0, 0, Graphics.TOP | Graphics.LEFT);
    g.drawString("corner", w, 0, Graphics.TOP | Graphics.RIGHT);
    g.drawString("corner", 0, h, Graphics.BOTTOM | Graphics.LEFT);
    g.drawString("corner", w, h, Graphics.BOTTOM | Graphics.RIGHT);

    g.drawString("Sin Wagon", w / 2, h / 2, Graphics.BASELINE | Graphics.HCENTER);


Related examples in the same category

1.Simple Midlet DemoSimple Midlet Demo
2.Piano MIDletPiano MIDlet
4.Pointer ExamplePointer Example
5.Text Example
6.Simple Canvas
7.Illustrate Graphics MIDletIllustrate Graphics MIDlet
8.Translate CoordinatesTranslate Coordinates
9.Key Canvas
10.Box Text CanvasBox Text Canvas
11.Offscreen MIDletOffscreen MIDlet
12.Quatsch MIDletQuatsch MIDlet
13.Sweep GameSweep Game
15.Translate coordinate systemTranslate coordinate system
16.Show various anchor pointsShow various anchor points
17.Draw mutable image on a canvas
18.Canvas for processing key code and commandsCanvas for processing key code and commands
19.Draw immutable image on a canvasDraw immutable image on a canvas
20.Use pointer events to draw onto the CanvasUse pointer events to draw onto the Canvas
21.A quick sample of graphics, commands, and event handling.A quick sample of graphics,  commands, and event handling.