Android Open Source - aCARdeRUN Circle






From Project

Back to project page aCARdeRUN.

License

The source code is released under:

Apache License

If you think the Android project aCARdeRUN listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/* Copyright 2012 Dennis Grewe
 */*from   w ww .j ava 2  s  .  c om*/
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License. */
package de.hdm.mib.dg041.collision;

import de.hdm.mib.dg041.math.MathHelper;
import de.hdm.mib.dg041.math.Vector2;

/**
 * @author dennis.grewe [dg041@hdm-stuttgart.de]
 * Created on 23.02.2012.
 */
public class Circle implements Shape2D
{
    // --------------------------------------------------------
    // PROPERTIES
    // --------------------------------------------------------

    private Vector2 center;
    private float radius;

    // --------------------------------------------------------
    // CONSTRUCTOR
    // --------------------------------------------------------

    /**
     * Default constructor initializes a new Vector2 instance and a default radius value of 0.0f.
     */
    public Circle()
    {
        this.center = new Vector2();
        this.radius = 0.0f;
    }

    public Circle(Vector2 center, float radius)
    {
        this.center = new Vector2(center.v[0], center.v[1]);
        this.radius = radius;
    }

    public Circle(float x, float y, float radius)
    {
        this.center = new Vector2(x, y);
        this.radius = radius;
    }

    // --------------------------------------------------------
    // METHODS
    // --------------------------------------------------------
    
    // *** IMPLEMENTATION OF THE DOUBLE DISPATCHER PATTERN *** //
    
    @Override
    public boolean intersects(Shape2D shape)
    {
        return shape.intersects(this);
    }

    @Override
    public boolean intersects(Point point)
    {
        float distSqr = Vector2.subtract(point.getPosition(), this.getCenter()).getLengthSqr();
        return distSqr <= radius * radius;
    }

    @Override
    public boolean intersects(Circle circle)
    {
        float distSqr = Vector2.subtract(circle.center, this.center).getLengthSqr();
        return distSqr <= (this.radius + circle.radius) * (this.radius + circle.radius);
    }

    @Override
    public boolean intersects(AxisAlignedBoundingBox box)
    {
        Vector2 min = box.getMin();
        Vector2 max = box.getMax();

        if (center.getX() >= min.getX() && center.getX() <= max.getX()) return true;
        if (center.getY() >= min.getY() && center.getY() <= max.getY()) return true;

        Vector2 nearestPosition = new Vector2(
                MathHelper.clamp(center.getX(), min.getX(), max.getX()),
                MathHelper.clamp(center.getY(), min.getY(), max.getY()));

        return nearestPosition.getLengthSqr() < radius * radius;
    }
  
    @Override
    public Vector2 getPosition()
    {
        return center;
    }

    @Override
    public void setPosition(Vector2 position)
    {
        this.center.v[0] = position.v[0];
        this.center.v[1] = position.v[1];
    }

    /**
     * @return a Vector2 instance which describes the center of the circle.
     */
    public Vector2 getCenter()
    {
        return center;
    }

    /**
     * The method sets the center of the circle.
     *
     * @param center new center Vector2
     */
    public void setCenter(Vector2 center)
    {
        this.center = center;
    }

    /**
     * @return the radius value of the circle
     */
    public float getRadius()
    {
        return radius;
    }

    /**
     * The method sets the radius of the circle.
     *
     * @param radius new radius value.
     */
    public void setRadius(float radius)
    {
        this.radius = radius;
    }
}




Java Source Code List

de.hdm.mib.dg041.acarderun.aCARdeRunActivity.java
de.hdm.mib.dg041.acarderun.aCARdeRunView.java
de.hdm.mib.dg041.collision.AxisAlignedBoundingBox.java
de.hdm.mib.dg041.collision.Circle.java
de.hdm.mib.dg041.collision.Point.java
de.hdm.mib.dg041.collision.Shape2D.java
de.hdm.mib.dg041.game.GameScreen.java
de.hdm.mib.dg041.game.Game.java
de.hdm.mib.dg041.game.HUD.java
de.hdm.mib.dg041.game.Hero.java
de.hdm.mib.dg041.game.InGameScreen.java
de.hdm.mib.dg041.game.MenuScreen.java
de.hdm.mib.dg041.game.Obstacle.java
de.hdm.mib.dg041.game.Ranking.java
de.hdm.mib.dg041.game.World.java
de.hdm.mib.dg041.game.aCARdeRunGame.java
de.hdm.mib.dg041.graphics.BlendFactor.java
de.hdm.mib.dg041.graphics.Camera.java
de.hdm.mib.dg041.graphics.CompareFunction.java
de.hdm.mib.dg041.graphics.GraphicDevice.java
de.hdm.mib.dg041.graphics.Material.java
de.hdm.mib.dg041.graphics.Mesh.java
de.hdm.mib.dg041.graphics.Renderer.java
de.hdm.mib.dg041.graphics.Side.java
de.hdm.mib.dg041.graphics.SpriteFont.java
de.hdm.mib.dg041.graphics.TextBuffer.java
de.hdm.mib.dg041.graphics.TextureBlendMode.java
de.hdm.mib.dg041.graphics.TextureFilter.java
de.hdm.mib.dg041.graphics.TextureWrapMode.java
de.hdm.mib.dg041.graphics.Texture.java
de.hdm.mib.dg041.graphics.VertexBuffer.java
de.hdm.mib.dg041.graphics.VertexElement.java
de.hdm.mib.dg041.input.InputEvent.java
de.hdm.mib.dg041.input.InputSystem.java
de.hdm.mib.dg041.math.MathHelper.java
de.hdm.mib.dg041.math.Matrix4x4.java
de.hdm.mib.dg041.math.Vector2.java
de.hdm.mib.dg041.math.Vector3.java
de.hdm.mib.dg041.math.Vector4.java