Android Open Source - aCARdeRUN Camera






From Project

Back to project page aCARdeRUN.

License

The source code is released under:

Apache License

If you think the Android project aCARdeRUN listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/* Copyright 2012 Dennis Grewe
 */*from   w ww  .  j ava2  s .c o m*/
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License. */
package de.hdm.mib.dg041.graphics;

import de.hdm.mib.dg041.math.Matrix4x4;
import de.hdm.mib.dg041.math.Vector3;
import de.hdm.mib.dg041.math.Vector4;

/**
 * This class defines a camera object to realize the projection of the different matrix
 * in the worlds.
 *
 * @author dennis.grewe [dg041@hdm-stuttgart.de]
 * Created on 23.02.2012.
 */
public class Camera
{
    // --------------------------------------------------------
    // PROPERTIES
    // --------------------------------------------------------

    private Matrix4x4 projection;
    private Matrix4x4 view;

    // --------------------------------------------------------
    // CONSTRUCTOR
    // --------------------------------------------------------

    public Camera()
    {
        projection = new Matrix4x4();
        view = new Matrix4x4();
    }

    // --------------------------------------------------------
    // METHODS
    // --------------------------------------------------------

    /**
     * @return the projection of the camera object
     */
    public Matrix4x4 getProjection()
    {
      return projection;
    }

    /**
     * @return the view of the camera object
     */
    public Matrix4x4 getView()
    {
      return view;
    }

    /**
     * @param projection
     *          set the projection for this camera.
     */
    public void setProjection(Matrix4x4 projection)
    {
      this.projection = projection;
    }

    /**
     * @param view
     *          set the view for this camera.
     */
    public void setView(Matrix4x4 view)
    {
      this.view = view;
    }

    /**
     * This method creates a new projection depending on a given vector3 instance and
     * the projection value. This happens depending on the diagonal.
     *
     * @param v
     * @param w
     * @return
     */
    public Vector3 project(Vector3 v, float w)
    {
        Matrix4x4 viewProjection = projection.multiply(view);
        Vector4 result = viewProjection.multiply(new Vector4(v, w));
  
      // create a new result vector
        return new Vector3(
            result.getX() / result.getW(),
            result.getY() / result.getW(),
            result.getZ() / result.getW());
    }

    public Vector3 unproject(Vector3 v, float w)
    {
        Matrix4x4 viewProjection = projection.multiply(view);
        Matrix4x4 inverse = viewProjection.getInverse();
        Vector4 result = inverse.multiply(new Vector4(v, w));
  
      return new Vector3(
        result.getX() / result.getW(),
        result.getY() / result.getW(),
        result.getZ() / result.getW());
    }  
}




Java Source Code List

de.hdm.mib.dg041.acarderun.aCARdeRunActivity.java
de.hdm.mib.dg041.acarderun.aCARdeRunView.java
de.hdm.mib.dg041.collision.AxisAlignedBoundingBox.java
de.hdm.mib.dg041.collision.Circle.java
de.hdm.mib.dg041.collision.Point.java
de.hdm.mib.dg041.collision.Shape2D.java
de.hdm.mib.dg041.game.GameScreen.java
de.hdm.mib.dg041.game.Game.java
de.hdm.mib.dg041.game.HUD.java
de.hdm.mib.dg041.game.Hero.java
de.hdm.mib.dg041.game.InGameScreen.java
de.hdm.mib.dg041.game.MenuScreen.java
de.hdm.mib.dg041.game.Obstacle.java
de.hdm.mib.dg041.game.Ranking.java
de.hdm.mib.dg041.game.World.java
de.hdm.mib.dg041.game.aCARdeRunGame.java
de.hdm.mib.dg041.graphics.BlendFactor.java
de.hdm.mib.dg041.graphics.Camera.java
de.hdm.mib.dg041.graphics.CompareFunction.java
de.hdm.mib.dg041.graphics.GraphicDevice.java
de.hdm.mib.dg041.graphics.Material.java
de.hdm.mib.dg041.graphics.Mesh.java
de.hdm.mib.dg041.graphics.Renderer.java
de.hdm.mib.dg041.graphics.Side.java
de.hdm.mib.dg041.graphics.SpriteFont.java
de.hdm.mib.dg041.graphics.TextBuffer.java
de.hdm.mib.dg041.graphics.TextureBlendMode.java
de.hdm.mib.dg041.graphics.TextureFilter.java
de.hdm.mib.dg041.graphics.TextureWrapMode.java
de.hdm.mib.dg041.graphics.Texture.java
de.hdm.mib.dg041.graphics.VertexBuffer.java
de.hdm.mib.dg041.graphics.VertexElement.java
de.hdm.mib.dg041.input.InputEvent.java
de.hdm.mib.dg041.input.InputSystem.java
de.hdm.mib.dg041.math.MathHelper.java
de.hdm.mib.dg041.math.Matrix4x4.java
de.hdm.mib.dg041.math.Vector2.java
de.hdm.mib.dg041.math.Vector3.java
de.hdm.mib.dg041.math.Vector4.java