Android Open Source - aCARdeRUN Vector4






From Project

Back to project page aCARdeRUN.

License

The source code is released under:

Apache License

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Java Source Code

/* Copyright 2012 Dennis Grewe
 */* www .  jav a 2s. co  m*/
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License. */
package de.hdm.mib.dg041.math;

/**
 * @author dennis.grewe [dg041@hdm-stuttgart.de]
 * Created on 23.02.2012.
 */
public class Vector4
{
    // --------------------------------------------------------
    // PROPERTIES
    // --------------------------------------------------------

    public float[] v = new float[4];

    // --------------------------------------------------------
    // CONSTRUCTOR
    // --------------------------------------------------------

    public Vector4()
    {
        v[0] = 0.0f;
        v[1] = 0.0f;
        v[2] = 0.0f;
        v[3] = 0.0f;
    }

    public Vector4(Vector3 v3, float w)
    {
        v[0] = v3.v[0];
        v[1] = v3.v[1];
        v[2] = v3.v[2];
        v[3] = w;
    }

    public Vector4(Vector2 v2, float z, float w)
    {
        v[0] = v2.v[0];
        v[1] = v2.v[1];
        v[2] = z;
        v[3] = w;
    }

    public Vector4(float x, float y, float z, float w)
    {
        v[0] = x;
        v[1] = y;
        v[2] = z;
        v[3] = w;
    }

    // --------------------------------------------------------
    // METHODS
    // --------------------------------------------------------

    public static float dot(Vector4 v1, Vector4 v2)
    {
      return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1] + v1.v[2] * v2.v[2] + v1.v[3] * v2.v[3];
    }

    public float get(int index)
    {
      return v[index];
    }

    public float getX()
    {
      return v[0];
    }

    public float getY()
    {
      return v[1];
    }

    public float getZ()
    {
      return v[2];
    }

    public float getW()
    {
      return v[3];
    }

    public float getLength()
    {
        return (float) Math.sqrt(
            v[0] * v[0] +
            v[1] * v[1] +
            v[2] * v[2] +
            v[3] * v[3]);
    }
  
    public float getLengthSqr()
    {
        return (v[0] * v[0] +
                v[1] * v[1] +
                v[2] * v[2] +
                v[3] * v[3]);
    }

    public Vector4 normalize()
    {
        float l = getLength();
        for (int i = 0; i < 4; ++i)
        {
            v[i] /= l;
        }
        return this;
    }

    public static Vector4 normalize(Vector4 v)
    {
        Vector4 result = new Vector4();
        float l = v.getLength();
        for (int i = 0; i < 4; ++i)
        {
            result.v[i] /= l;
        }
        return result;
    }

    public static Vector4 add(Vector4 v1, Vector4 v2)
    {
      return new Vector4(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2], v1.v[3] + v2.v[3]);
    }

    public static Vector4 divide(Vector4 v, float s)
    {
      return new Vector4(v.v[0] / s, v.v[1] / s, v.v[2] / s, v.v[3] / s);
    }

    public static Vector4 multiply(Vector4 v, float s)
    {
      return new Vector4(v.v[0] * s, v.v[1] * s, v.v[2] * s, v.v[3] * s);
    }

    public static Vector4 multiply(float s, Vector4 v)
    {
      return new Vector4(s * v.v[0], s * v.v[1], s * v.v[2], s * v.v[3]);
    }

    public static Vector4 subtract(Vector4 v1, Vector4 v2)
    {
      return new Vector4(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1], v1.v[2] - v2.v[2], v1.v[3] - v2.v[3]);
    }

    public void set(int index, float value)
    {
      v[index] = value;
    }

    public void setX(float x)
    {
      v[0] = x;
    }

    public void setY(float y)
    {
      v[1] = y;
    }

    public void setZ(float z)
    {
      v[2] = z;
    }

    public void setW(float w)
    {
      v[3] = w;
    }
}




Java Source Code List

de.hdm.mib.dg041.acarderun.aCARdeRunActivity.java
de.hdm.mib.dg041.acarderun.aCARdeRunView.java
de.hdm.mib.dg041.collision.AxisAlignedBoundingBox.java
de.hdm.mib.dg041.collision.Circle.java
de.hdm.mib.dg041.collision.Point.java
de.hdm.mib.dg041.collision.Shape2D.java
de.hdm.mib.dg041.game.GameScreen.java
de.hdm.mib.dg041.game.Game.java
de.hdm.mib.dg041.game.HUD.java
de.hdm.mib.dg041.game.Hero.java
de.hdm.mib.dg041.game.InGameScreen.java
de.hdm.mib.dg041.game.MenuScreen.java
de.hdm.mib.dg041.game.Obstacle.java
de.hdm.mib.dg041.game.Ranking.java
de.hdm.mib.dg041.game.World.java
de.hdm.mib.dg041.game.aCARdeRunGame.java
de.hdm.mib.dg041.graphics.BlendFactor.java
de.hdm.mib.dg041.graphics.Camera.java
de.hdm.mib.dg041.graphics.CompareFunction.java
de.hdm.mib.dg041.graphics.GraphicDevice.java
de.hdm.mib.dg041.graphics.Material.java
de.hdm.mib.dg041.graphics.Mesh.java
de.hdm.mib.dg041.graphics.Renderer.java
de.hdm.mib.dg041.graphics.Side.java
de.hdm.mib.dg041.graphics.SpriteFont.java
de.hdm.mib.dg041.graphics.TextBuffer.java
de.hdm.mib.dg041.graphics.TextureBlendMode.java
de.hdm.mib.dg041.graphics.TextureFilter.java
de.hdm.mib.dg041.graphics.TextureWrapMode.java
de.hdm.mib.dg041.graphics.Texture.java
de.hdm.mib.dg041.graphics.VertexBuffer.java
de.hdm.mib.dg041.graphics.VertexElement.java
de.hdm.mib.dg041.input.InputEvent.java
de.hdm.mib.dg041.input.InputSystem.java
de.hdm.mib.dg041.math.MathHelper.java
de.hdm.mib.dg041.math.Matrix4x4.java
de.hdm.mib.dg041.math.Vector2.java
de.hdm.mib.dg041.math.Vector3.java
de.hdm.mib.dg041.math.Vector4.java