Android Open Source - aCARdeRUN Vertex Buffer






From Project

Back to project page aCARdeRUN.

License

The source code is released under:

Apache License

If you think the Android project aCARdeRUN listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/* Copyright 2012 Dennis Grewe
 *//  w ww . j  ava2  s.c  om
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License. */
package de.hdm.mib.dg041.graphics;

import java.nio.ByteBuffer;

/**
 * @author dennis.grewe [dg041@hdm-stuttgart.de]
 * Created on 23.02.2012.
 */
public class VertexBuffer
{
    // --------------------------------------------------------
    // PROPERTIES
    // --------------------------------------------------------

    private int numberOfVertices;
    private VertexElement[] elements;
    private ByteBuffer buffer;

    // --------------------------------------------------------
    // METHODS
    // --------------------------------------------------------

    /**
     * @return the number of vertices in the buffer
     */
    public int getNumVertices()
    {
      return numberOfVertices;
    }

    /**
     * @return the elements of the vertex buffer
     */
    public VertexElement[] getElements()
    {
      return elements;
    }

    /**
     * @return the allocated byte buffer
     */
    public ByteBuffer getBuffer()
    {
      return buffer;
    }

    /**
     * @param number set the maximum number of vertices for this buffer
     */
    public void setNumVertices(int number)
    {
      this.numberOfVertices = number;
    }

    /**
     * @param elements set an array of elements to the vertex buffer object
     */
    public void setElements(VertexElement[] elements)
    {
      this.elements = elements;
    }

    /**
     * @param buffer set the byte buffer
     */
    public void setBuffer(ByteBuffer buffer)
    {
      this.buffer = buffer;
    } 
}




Java Source Code List

de.hdm.mib.dg041.acarderun.aCARdeRunActivity.java
de.hdm.mib.dg041.acarderun.aCARdeRunView.java
de.hdm.mib.dg041.collision.AxisAlignedBoundingBox.java
de.hdm.mib.dg041.collision.Circle.java
de.hdm.mib.dg041.collision.Point.java
de.hdm.mib.dg041.collision.Shape2D.java
de.hdm.mib.dg041.game.GameScreen.java
de.hdm.mib.dg041.game.Game.java
de.hdm.mib.dg041.game.HUD.java
de.hdm.mib.dg041.game.Hero.java
de.hdm.mib.dg041.game.InGameScreen.java
de.hdm.mib.dg041.game.MenuScreen.java
de.hdm.mib.dg041.game.Obstacle.java
de.hdm.mib.dg041.game.Ranking.java
de.hdm.mib.dg041.game.World.java
de.hdm.mib.dg041.game.aCARdeRunGame.java
de.hdm.mib.dg041.graphics.BlendFactor.java
de.hdm.mib.dg041.graphics.Camera.java
de.hdm.mib.dg041.graphics.CompareFunction.java
de.hdm.mib.dg041.graphics.GraphicDevice.java
de.hdm.mib.dg041.graphics.Material.java
de.hdm.mib.dg041.graphics.Mesh.java
de.hdm.mib.dg041.graphics.Renderer.java
de.hdm.mib.dg041.graphics.Side.java
de.hdm.mib.dg041.graphics.SpriteFont.java
de.hdm.mib.dg041.graphics.TextBuffer.java
de.hdm.mib.dg041.graphics.TextureBlendMode.java
de.hdm.mib.dg041.graphics.TextureFilter.java
de.hdm.mib.dg041.graphics.TextureWrapMode.java
de.hdm.mib.dg041.graphics.Texture.java
de.hdm.mib.dg041.graphics.VertexBuffer.java
de.hdm.mib.dg041.graphics.VertexElement.java
de.hdm.mib.dg041.input.InputEvent.java
de.hdm.mib.dg041.input.InputSystem.java
de.hdm.mib.dg041.math.MathHelper.java
de.hdm.mib.dg041.math.Matrix4x4.java
de.hdm.mib.dg041.math.Vector2.java
de.hdm.mib.dg041.math.Vector3.java
de.hdm.mib.dg041.math.Vector4.java