Download Pulse-Tec

Description

A game engine in development using DirectX 11 renderer.

Icons

Pulse-Tec

Source Files

The download file pulsetec.zip has the following entries.


.gitignore/*  w  w w  . j a v a2 s  . c  om*/
Bin/Data/Effects/DefaultEffectsLib.fxl
Bin/Data/Effects/Diffuse.efx
Bin/Data/Effects/NormalOnly.efx
Bin/Data/Effects/PointLighting.efx
Bin/Data/Effects/PointLightingBack.efx
Bin/Data/Effects/PointLightingFront.efx
Bin/Data/Effects/PointLightingQuad.efx
Bin/Data/Effects/SampleEffect.efx
Bin/Data/Effects/Techniques/DO NOT ADD TECHNIQUES HERE
Bin/Data/Effects/Techniques/ForwardPlus/Diffuse.tch
Bin/Data/Effects/Techniques/ForwardPlus/Library.rtl
Bin/Data/Effects/Techniques/ForwardPlus/NormalOnly.tch
Bin/Data/Effects/Techniques/ForwardPlus/PointLighting.tch
Bin/Data/Effects/Techniques/ForwardPlus/Shaders/Core.shx
Bin/Data/Effects/Techniques/ForwardPlus/Shaders/Geometry.shx
Bin/Data/Effects/Techniques/ForwardPlus/Shaders/Lighting.shx
Bin/Data/Effects/Techniques/ForwardPlus/Shaders/WindowView.shx
Bin/Data/Effects/Techniques/ForwardPlus/Shaders/Wireframe.shx
Bin/Data/Effects/Techniques/ForwardPlus/Shaders/ZPrepass.shx
Bin/Data/Effects/Techniques/ForwardPlus/Shaders/test.shx
Bin/Data/Effects/Techniques/ForwardPlus/TestPlanarReflection.tch
Bin/Data/Effects/Techniques/ForwardPlus/WindowView.tch
Bin/Data/Effects/Techniques/LPPGeometry.tch
Bin/Data/Effects/Techniques/LightPrePass/Diffuse.tch
Bin/Data/Effects/Techniques/LightPrePass/Library.rtl
Bin/Data/Effects/Techniques/LightPrePass/NormalOnly.tch
Bin/Data/Effects/Techniques/LightPrePass/PointLighting.tch
Bin/Data/Effects/Techniques/LightPrePass/PointLightingBack.tch
Bin/Data/Effects/Techniques/LightPrePass/PointLightingFront.tch
Bin/Data/Effects/Techniques/LightPrePass/PointLightingQuad.tch
Bin/Data/Effects/Techniques/LightPrePass/Shaders/Core.shx
Bin/Data/Effects/Techniques/LightPrePass/Shaders/GeoComposite.shx
Bin/Data/Effects/Techniques/LightPrePass/Shaders/Geometry.shx
Bin/Data/Effects/Techniques/LightPrePass/Shaders/Lighting.shx
Bin/Data/Effects/Techniques/LightPrePass/Shaders/WindowView.shx
Bin/Data/Effects/Techniques/LightPrePass/Shaders/Wireframe.shx
Bin/Data/Effects/Techniques/LightPrePass/Shaders/test.shx
Bin/Data/Effects/Techniques/LightPrePass/TestPlanarReflection.tch
Bin/Data/Effects/Techniques/LightPrePass/WindowView.tch
Bin/Data/Effects/Techniques/SampleTechnique.tch
Bin/Data/Effects/Techniques/Shaders/Core.shx
Bin/Data/Effects/Techniques/Shaders/LPPGeometry.shx.fx
Bin/Data/Effects/Techniques/Shaders/THIS IS NOW UNUSED
Bin/Data/Effects/Techniques/Shaders/Tutorial07.fx
Bin/Data/Effects/Techniques/Shaders/Wireframe.shx
Bin/Data/Effects/Techniques/Shaders/old/2D.fx
Bin/Data/Effects/Techniques/Shaders/old/2DFont.fx
Bin/Data/Effects/Techniques/Shaders/old/2DFrame.fx
Bin/Data/Effects/Techniques/Shaders/old/2DLine.fx
Bin/Data/Effects/Techniques/Shaders/old/2DQuad.fx
Bin/Data/Effects/Techniques/Shaders/old/Include.fx
Bin/Data/Effects/Techniques/Shaders/test.shx
Bin/Data/Effects/Techniques/Wireframe.tch
Bin/Data/Effects/Techniques/test.tch
Bin/Data/Effects/TestReflective.efx
Bin/Data/Effects/WindowView.efx
Bin/Data/Effects/test.efx
Bin/Data/Fonts/helvetica.fnt
Bin/Data/Fonts/helvetica_0.tga
Bin/Data/GUI/Button.xml
Bin/Data/GUI/Close.xml
Bin/Data/GUI/DefaultSkin.png
Bin/Data/Materials/DiffuseMaterial.mtl
Bin/Data/Materials/LightPrePass/PointLightBack.mtl
Bin/Data/Materials/LightPrePass/PointLightFront.mtl
Bin/Data/Materials/LightPrePass/PointLightQuad.mtl
Bin/Data/Materials/PointLight.mtl
Bin/Data/Materials/SampleMaterial.mtl
Bin/Data/Materials/TestReflective.mtl
Bin/Data/Materials/WindowView.mtl
Bin/Data/Models/Geometry/Humanoid.geo
Bin/Data/Models/Geometry/SadFace.geo
Bin/Data/Models/Geometry/SampleGeometry.geo
Bin/Data/Models/Humanoid.mdl
Bin/Data/Models/SadFace.mdl
Bin/Data/Models/SampleModel.mdl
Bin/Data/Models/fbx/Sadface.FBX
Bin/Data/Models/fbx/box.fbx
Bin/Data/Models/fbx/sadface.jpg
Bin/Data/Render States/Blend States/Additive.bs
Bin/Data/Render States/Blend States/NoBlending.bs
Bin/Data/Render States/Depth Stencil States/Default.dss
Bin/Data/Render States/Depth Stencil States/LessEqualNoWrite.dss
Bin/Data/Render States/Depth Stencil States/NoDepthStencilTest.dss
Bin/Data/Render States/Rasterizer States/BackFaceCulling.ras
Bin/Data/Render States/Rasterizer States/FrontFaceCulling.ras
Bin/Data/Render States/Rasterizer States/NoCulling.ras
Bin/Data/Textures/FNV Wallpaper 11.jpg
Bin/Data/Textures/Icons/iron_64.png
Bin/Data/Textures/Icons/mill_64.png
Bin/Data/Textures/Icons/radio_64.png
Bin/Data/Textures/Icons/telephone_64.png
Bin/Data/Textures/Icons/television_64.png
Bin/Data/Textures/PulseLogo.png
Bin/Data/Textures/WoodCrate01.dds
Bin/Data/Textures/defaultspec.dds
Bin/Data/Textures/funnehCat.jpg
Bin/Data/Textures/mipmaps.dds
Bin/Data/Textures/s.png
Bin/Data/Textures/woodCrate.jpg
Bin/Data/XML/personal.xml
Bin/Editor.cfg
Bin/d3dcompiler_46.dll
Source/Demo/ConsoleDemo.cpp
Source/Demo/ConsoleDemo.h
Source/Demo/Demo.filters
Source/Demo/Demo.vcxproj
Source/Demo/Logic.cpp
Source/Demo/Logic.h
Source/Demo/View.cpp
Source/Demo/View.h
Source/Demo/Window.cpp
Source/Demo/Window.h
Source/Editor/ConsoleDemo.cpp
Source/Editor/ConsoleDemo.h
Source/Editor/Editor.vcxproj
Source/Editor/Logic.cpp
Source/Editor/Logic.h
Source/ModelProcessor/ConsoleDemo.cpp
Source/ModelProcessor/ConsoleDemo.h
Source/ModelProcessor/FBXUtility.cpp
Source/ModelProcessor/FBXUtility.h
Source/ModelProcessor/GeometryFileWriter.cpp
Source/ModelProcessor/GeometryFileWriter.h
Source/ModelProcessor/Log.txt
Source/ModelProcessor/Logic.cpp
Source/ModelProcessor/Logic.h
Source/ModelProcessor/Mesh.cpp
Source/ModelProcessor/Mesh.h
Source/ModelProcessor/ModelProcessor.vcxproj
Source/ModelProcessor/ModelProcessor.vcxproj.filters
Source/ModelProcessor/testDoc.txt
Source/Pulse-Tec.sln
Source/Pulse-Tec/CREDITS.txt
Source/Pulse-Tec/CubeDemo.cpp
Source/Pulse-Tec/CubeDemo.h
Source/Pulse-Tec/DEVNOTES.txt
Source/Pulse-Tec/Demo/ConsoleDemo.cpp
Source/Pulse-Tec/Demo/ConsoleDemo.h
Source/Pulse-Tec/Demo/LogicDemo.cpp
Source/Pulse-Tec/Demo/LogicDemo.h
Source/Pulse-Tec/Demo/SampleScript.ps
Source/Pulse-Tec/Demo/ViewDemo.cpp
Source/Pulse-Tec/Demo/ViewDemo.h
Source/Pulse-Tec/Demo/WindowDemo.cpp
Source/Pulse-Tec/Demo/WindowDemo.h
Source/Pulse-Tec/Engine.idc
Source/Pulse-Tec/Engine.vcxproj
Source/Pulse-Tec/Engine.vcxproj.filters
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Source/Pulse-Tec/External/bullet-2.81-rev2613/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
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Source/Pulse-Tec/External/bullet-2.81-rev2613/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
Source/Pulse-Tec/External/bullet-2.81-rev2613/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
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Source/Pulse-Tec/External/bullet-2.81-rev2613/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
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Source/Pulse-Tec/External/bullet-2.81-rev2613/src/BulletDynamics/CMakeLists.txt
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Source/Pulse-Tec/External/bullet-2.81-rev2613/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
Source/Pulse-Tec/External/bullet-2.81-rev2613/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
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Source/Pulse-Tec/External/bullet-2.81-rev2613/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/VSolveLinks.hlsl
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Source/Pulse-Tec/Source/RenderEntry.cpp
Source/Pulse-Tec/Source/RenderEntryBindParameters.cpp
Source/Pulse-Tec/Source/RenderEntryClearPipeline.cpp
Source/Pulse-Tec/Source/RenderEntryClearRenderBuffers.cpp
Source/Pulse-Tec/Source/RenderEntryDepthStencilState.cpp
Source/Pulse-Tec/Source/RenderEntryDispatchCompute.cpp
Source/Pulse-Tec/Source/RenderEntryLight.cpp
Source/Pulse-Tec/Source/RenderEntryList.cpp
Source/Pulse-Tec/Source/RenderEntryModel.cpp
Source/Pulse-Tec/Source/RenderEntryPresent.cpp
Source/Pulse-Tec/Source/RenderEntryProjection.cpp
Source/Pulse-Tec/Source/RenderEntryRasterizerState.cpp
Source/Pulse-Tec/Source/RenderEntryRenderTarget.cpp
Source/Pulse-Tec/Source/RenderEntrySwapChain.cpp
Source/Pulse-Tec/Source/RenderEntryView.cpp
Source/Pulse-Tec/Source/RenderEntryViewport.cpp
Source/Pulse-Tec/Source/RenderEntryWindowViewPresent.cpp
Source/Pulse-Tec/Source/RenderPass.cpp
Source/Pulse-Tec/Source/RenderPathForwardPlus.cpp
Source/Pulse-Tec/Source/RenderPathLightPrePass.cpp
Source/Pulse-Tec/Source/RenderTechnique.cpp
Source/Pulse-Tec/Source/RenderView.cpp
Source/Pulse-Tec/Source/Renderer.cpp
Source/Pulse-Tec/Source/ResourceCache.cpp
Source/Pulse-Tec/Source/ResourceFile.cpp
Source/Pulse-Tec/Source/ResourceManager.cpp
Source/Pulse-Tec/Source/ResourcePool.cpp
Source/Pulse-Tec/Source/ResourcePoolItem.cpp
Source/Pulse-Tec/Source/SamplerState.cpp
Source/Pulse-Tec/Source/Scene.cpp
Source/Pulse-Tec/Source/SceneSector.cpp
Source/Pulse-Tec/Source/Semaphore.cpp
Source/Pulse-Tec/Source/Shader.cpp
Source/Pulse-Tec/Source/ShaderResource.cpp
Source/Pulse-Tec/Source/ShaderResourceViewDesc.cpp
Source/Pulse-Tec/Source/ShaderStageState.cpp
Source/Pulse-Tec/Source/Signature.cpp
Source/Pulse-Tec/Source/SignatureGenerator.cpp
Source/Pulse-Tec/Source/String.cpp
Source/Pulse-Tec/Source/StringID.cpp
Source/Pulse-Tec/Source/StructuredBuffer.cpp
Source/Pulse-Tec/Source/SwapChain.cpp
Source/Pulse-Tec/Source/System.cpp
Source/Pulse-Tec/Source/TaskScheduler.cpp
Source/Pulse-Tec/Source/TempGraphicsDevice.cpp
Source/Pulse-Tec/Source/Texture2D.cpp
Source/Pulse-Tec/Source/Thread.cpp
Source/Pulse-Tec/Source/ThreadCondition.cpp
Source/Pulse-Tec/Source/ThreadTask.cpp
Source/Pulse-Tec/Source/ThreadWorker.cpp
Source/Pulse-Tec/Source/Tokenizer.cpp
Source/Pulse-Tec/Source/UnorderedAccessViewDesc.cpp
Source/Pulse-Tec/Source/Vector2.cpp
Source/Pulse-Tec/Source/Vector3.cpp
Source/Pulse-Tec/Source/Vector4.cpp
Source/Pulse-Tec/Source/VertexBuffer.cpp
Source/Pulse-Tec/Source/VertexElementSizes.cpp
Source/Pulse-Tec/Source/VertexShader.cpp
Source/Pulse-Tec/Source/VertexShaderStage.cpp
Source/Pulse-Tec/Source/VertexSource.cpp
Source/Pulse-Tec/Source/View.cpp
Source/Pulse-Tec/Source/Viewport.cpp
Source/Pulse-Tec/Source/Window.cpp
Source/Pulse-Tec/Source/WindowApplicationWin32.cpp
Source/Pulse-Tec/Source/WindowView.cpp
Source/Pulse-Tec/Source/WindowingSystem.cpp
Source/Pulse-Tec/Source/WindowsBaseApplication.cpp
Source/Pulse-Tec/Source/XMLDocument.cpp
Source/Pulse-Tec/Source/XMLElement.cpp
Source/Pulse-Tec/Source/XMLParser.cpp
Tools/Dependency Walker/depends.chm
Tools/Dependency Walker/depends.dll
Tools/Dependency Walker/depends.exe
Tools/install_bmfont_1.12a_beta.exe

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