List of Free code Xbox
Box2D.XNA is a C#/XNA port of Box2D (http://code.google.com/p/box2d).
It is optimized for the Xbox 360, minimizing allocations per frame and CPU time.
Both the core engine and all test cases are ported including an XNA renderer.
Bricks' Bane is a brick breaker game developed with XNA, for Windows & XBox360.
Source code is meant to be educational, including a library of tools for game development.
It also includes a .NET level editor which can be used to submit new levels that can become part of the game.
C# Synth Project
A synthesizer made in C# that will allow midi functionality using only the compact framework for any .net device: (windows pc, xbox, or phone).
DarkWynter Xna Controller Harness
Controller Harness in Xna and C#.
DWControllers allows coders to hot-swap keyboard, mouse, and xbox 360 controller configurations in code simply and easily.
This Library is a Cross Platform, UDP Broadcast solution for Peer to Peer network client detection. It is written in pure C# and is Mono and .Net compatible. It has been tested on Mac OS X, Windows, Linux, iOS, Android, Xbox and it is expected to be compatible with every other...
Finger Tracking with Kinect SDK for XBOX
This project explained step by step how to perform finger and hand tracking with the Kinect for XBOX with the official Kinect SDK.
GODspeed - FTP client for JTAG/RGH Xbox 360 consoles
Total Commander like FTP client designed to fasten and clarify file management of JTAG/RGH/DevKit Xbox 360 consoles.
An easily extend-able 2D game engine written in C# with XNA 4.0 for Windows and Xbox 360. Includes level editor and powerful node-based scripting language.
Kinect Skeleton Recorder
Records and shows XBox 360 Kinect skeleton data using windows forms. Saves the data as XML that can be read by other applications for use in animation.
A small XNA game in the Worms Style. It runs on the Zune, Windows, and Xbox with a few tweaks. The code is still in for per-pixel collision and deformable terrain however the current version does not use that code because of Zune performance problems.
A concurrency library optimised for the Xbox360 (Compact Framework), designed to ease the development of applications with scale across n processor cores.
A free and OpenSource .NET library for 'hacking' the Blam! game engine's XBox container files.
PortableDI - Portable Lightweight Dependency Injection
PortableDI is a very lightweight dependency injection container build to be portable to all common windows platforms like WinRT, Win8, WP7, WP8 and XBox.
RaycasterX is an MIT-licensed project geared towards the creation of a full raycasting engine for XNA. Currently RaycasterX is built against the XNA Game Studio 3.0 CTP providing support on both Windows and Zune. Xbox 360 support will be added when a version of XNA Game Studio...
Tower Defense 3D with C# and XNA
A classical Tower Defense but in 3D. Developped in C# and using XNA, this game is aimed to be released on both Windows and Xbox 360.
This project is a part of a course for the 1st y of IT MASTER in Besancon, France.
TRA: The Unknown
A Multiplayer only FPS, created in C# using XNA for the Xbox 360
Xbox Controller as User Interface
This application allows users to use their Xbox 360 Controller for Windows as a user input device. It allows users to dynamically select a key layout and create custom layouts to use and distribute. It is written in pure C# and references the XNA framework and the WIN32 API.
XNA Genuine Artificial intelligence Engine (XGAE) - artificial intelligence engine for XNA platform: Windows and XBOX.
XNA 4.0 UI System for Xbox 360 and Windows.
Easily create a polished UI for your XNA games.
XNA Basic Starter Kit
The XNA Basic Starter Kit is a mashup of many basic features of an Xbox Live Indie Game.