Download Into The Fire Free Java Code

Description

A M?ori hangman based game for iOS... I got a tad distracted adding 3d support for Cocos2d while writing this. Will remove and update.

Icons

Into The Fire

Source Files

The download file Into-The-Fire-master.zip has the following entries.


Classes/.DS_Store/*  w  ww  . ja va  2s.  co m*/
Classes/Custom/.DS_Store
Classes/Custom/CEnums.h
Classes/Custom/CocosNode3d.h
Classes/Custom/CocosNode3d.m
Classes/Custom/InputController.h
Classes/Custom/Layer3d.h
Classes/Custom/Layer3d.m
Classes/Custom/LayerCamera.h
Classes/Custom/LayerCamera.m
Classes/Custom/LoopingMenu.h
Classes/Custom/LoopingMenu.m
Classes/Custom/Perlin.h
Classes/Custom/Perlin.m
Classes/Custom/StaticMethods.h
Classes/Layers/LClouds.h
Classes/Layers/LClouds.m
Classes/Layers/LFlag.h
Classes/Layers/LFlag.m
Classes/Layers/LGameWorld.h
Classes/Layers/LGameWorld.m
Classes/Layers/LHangman.h
Classes/Layers/LHangman.m
Classes/Layers/LHighLow.h
Classes/Layers/LHighLow.m
Classes/Layers/LHud.h
Classes/Layers/LHud.m
Classes/Layers/LKeyboard.h
Classes/Layers/LKeyboard.m
Classes/Layers/LObjectTest.h
Classes/Layers/LObjectTest.m
Classes/Layers/LScrollingBkgnd.h
Classes/Layers/LScrollingBkgnd.m
Classes/Layers/LTerrain.h
Classes/Layers/LTerrain.m
Classes/Scenes/.DS_Store
Classes/Scenes/SGame.h
Classes/Scenes/SGame.m
Classes/Scenes/SMainMenu.h
Classes/Scenes/SMainMenu.m
Classes/Sprites/.DS_Store
Classes/Sprites/Tui.h
Classes/Sprites/Tui.m
Classes/Views/.DS_Store
Classes/intothefireAppDelegate.h
Classes/intothefireAppDelegate.m
Info.plist
README.rdoc
Support/.DS_Store
Support/cocos2d/Action.h
Support/cocos2d/Action.m
Support/cocos2d/AtlasNode.h
Support/cocos2d/AtlasNode.m
Support/cocos2d/AtlasSprite.h
Support/cocos2d/AtlasSprite.m
Support/cocos2d/AtlasSpriteManager.h
Support/cocos2d/AtlasSpriteManager.m
Support/cocos2d/BitmapFontAtlas.h
Support/cocos2d/BitmapFontAtlas.m
Support/cocos2d/Camera.h
Support/cocos2d/Camera.m
Support/cocos2d/CameraAction.h
Support/cocos2d/CameraAction.m
Support/cocos2d/CocosNode.h
Support/cocos2d/CocosNode.m
Support/cocos2d/Director.h
Support/cocos2d/Director.m
Support/cocos2d/EaseAction.h
Support/cocos2d/EaseAction.m
Support/cocos2d/Grabber.h
Support/cocos2d/Grabber.m
Support/cocos2d/Grid.h
Support/cocos2d/Grid.m
Support/cocos2d/Grid3DAction.h
Support/cocos2d/Grid3DAction.m
Support/cocos2d/GridAction.h
Support/cocos2d/GridAction.m
Support/cocos2d/InstantAction.h
Support/cocos2d/InstantAction.m
Support/cocos2d/IntervalAction.h
Support/cocos2d/IntervalAction.m
Support/cocos2d/Label.h
Support/cocos2d/Label.m
Support/cocos2d/LabelAtlas.h
Support/cocos2d/LabelAtlas.m
Support/cocos2d/Layer.h
Support/cocos2d/Layer.m
Support/cocos2d/Menu.h
Support/cocos2d/Menu.m
Support/cocos2d/MenuItem.h
Support/cocos2d/MenuItem.m
Support/cocos2d/ParallaxNode.h
Support/cocos2d/ParallaxNode.m
Support/cocos2d/ParticleExamples.h
Support/cocos2d/ParticleExamples.m
Support/cocos2d/ParticleSystem.h
Support/cocos2d/ParticleSystem.m
Support/cocos2d/PointParticleSystem.h
Support/cocos2d/PointParticleSystem.m
Support/cocos2d/Primitives.h
Support/cocos2d/Primitives.m
Support/cocos2d/QuadParticleSystem.h
Support/cocos2d/QuadParticleSystem.m
Support/cocos2d/Scene.h
Support/cocos2d/Scene.m
Support/cocos2d/Scheduler.h
Support/cocos2d/Scheduler.m
Support/cocos2d/Sprite.h
Support/cocos2d/Sprite.m
Support/cocos2d/Support/CGPointExtension.h
Support/cocos2d/Support/CGPointExtension.m
Support/cocos2d/Support/EAGLView.h
Support/cocos2d/Support/EAGLView.m
Support/cocos2d/Support/FileUtils.h
Support/cocos2d/Support/FileUtils.m
Support/cocos2d/Support/OpenGL_Internal.h
Support/cocos2d/Support/PVRTexture.h
Support/cocos2d/Support/PVRTexture.m
Support/cocos2d/Support/TGAlib.h
Support/cocos2d/Support/TGAlib.m
Support/cocos2d/Support/Texture2D.h
Support/cocos2d/Support/Texture2D.m
Support/cocos2d/Support/TransformUtils.h
Support/cocos2d/Support/TransformUtils.m
Support/cocos2d/Support/UIColor-OpenGL.h
Support/cocos2d/Support/UIColor-OpenGL.m
Support/cocos2d/Support/ccArray.h
Support/cocos2d/Support/glu.c
Support/cocos2d/Support/glu.h
Support/cocos2d/TargetedTouchDelegate.h
Support/cocos2d/TextureAtlas.h
Support/cocos2d/TextureAtlas.m
Support/cocos2d/TextureMgr.h
Support/cocos2d/TextureMgr.m
Support/cocos2d/TextureNode.h
Support/cocos2d/TextureNode.m
Support/cocos2d/TileMapAtlas.h
Support/cocos2d/TileMapAtlas.m
Support/cocos2d/TiledGridAction.h
Support/cocos2d/TiledGridAction.m
Support/cocos2d/TouchDispatcher.h
Support/cocos2d/TouchDispatcher.m
Support/cocos2d/TouchHandler.h
Support/cocos2d/TouchHandler.m
Support/cocos2d/Transition.h
Support/cocos2d/Transition.m
Support/cocos2d/ccExceptions.h
Support/cocos2d/ccMacros.h
Support/cocos2d/ccTypes.h
Support/cocos2d/cocos2d.h
Support/cocos2d/cocos2d.m
Support/cocoslive/ScoreServerPost.h
Support/cocoslive/ScoreServerPost.m
Support/cocoslive/ScoreServerRequest.h
Support/cocoslive/ScoreServerRequest.m
Support/cocoslive/cocoslive.h
Support/cocoslive/cocoslive.m
intothefire.xcodeproj/project.pbxproj
intothefire_Prefix.pch
levels.plist
main.m
media/.DS_Store
media/audio/.DS_Store
media/backgrounds.pvrtc
media/big_letters.ztap
media/game_assests.plist
media/gfx/.DS_Store
media/gfx/Icon.png
media/gfx/backgrounds.png
media/gfx/backgrounds.pvrtc
media/gfx/big_letters.ztap
media/gfx/fps_images.png
media/gfx/game_assets.png
media/gfx/green.jpg
media/gfx/guess_button.png
media/gfx/hide_button.png
media/gfx/keyboard_bkgnd.png
media/gfx/keys.png
media/gfx/keys.pvrtc
media/gfx/letters.png
media/gfx/main-parallax.png
media/gfx/main-parallax.pvrtc
media/gfx/pod.tga
media/gfx/single_letter_mask.png
media/gfx/texture.png
media/into.ztap
media/keys.plist
media/letters.plist
media/main-parallax.pvrtc
media/models/.DS_Store
media/models/plane.obj
media/models/pod.mtl
media/models/pod.obj
media/sky.plist
words001.plist

Download

Click the following link to download Into-The-Fire-master.zip.

Into-The-Fire-master.zip




















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