Add Bitmap to Sprite : Bitmap « Graphics « Flash / Flex / ActionScript






Add Bitmap to Sprite

 
package{
  import flash.display.Sprite;
  import flash.display.*;
      import flash.geom.*;
  public class Main extends Sprite{
    public function Main(){

        var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF00FF00);
        imgData.fillRect(new Rectangle(5, 5, 10, 10), 0xFF0000FF);
        
        var bmp1:Bitmap = new Bitmap(imgData);
        addChild(bmp1);
        
        var bmp2:Bitmap = new Bitmap(imgData);
        bmp2.rotation = 45;
        bmp2.x = 50;
        bmp2.scaleX = 2;  // 200%
        bmp2.scaleY = 2;  // 200%
        addChild(bmp2);
    }
  }
}

        








Related examples in the same category

1.Copying Pixels: bitmap.copyPixels(sourceBmp, srcRect, destPoint);
2.Use perlinNoise
3.Apply filter to bitmap
4.Create bitmap and set pixel
5.Dissolving Between Two Bitmaps
6.Embedding a bitmap at compile time
7.Examining a Bitmap
8.An image-based color picker
9.Display objects composited into a bitmap
10.Runtime Bitmap
11.Applying Flood Fills
12.Pixel Snapping
13.Image Smoothing
14.Copying Images
15.Applying Rectangular Fills
16.Transforming Colors
17.Adding a Bitmap Fill