Dissolving Between Two Bitmaps : Bitmap « Graphics « Flash / Flex / ActionScript

Flash / Flex / ActionScript
1. Animation
2. Array
3. Class
4. Data Type
5. Development
6. Function
7. Graphics
8. Language
9. Network
10. Regular Expressions
11. Statement
12. String
13. TextField
14. XML
Java
Java Tutorial
Java Source Code / Java Documentation
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
C# / C Sharp
C# / CSharp Tutorial
ASP.Net
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
PHP
Python
SQL Server / T-SQL
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Flash / Flex / ActionScript » Graphics » Bitmap 
Dissolving Between Two Bitmaps
 

seed = srcBmp.pixelDissolve(destBmp, sourceRect, destPoint, 
                            seed, numPixels, fillColor);

package {
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.Event;
    import flash.geom.Point;

    public class Main extends Sprite {
        private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xffffffff);
        private var _bitmap2:BitmapData = new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xff000000);

        private var _image:Bitmap = new Bitmap(_bitmap);
        private var _seed:Number = 11111111;
        private var _pixelCount:int 0;

        public function Main(  ) {
            addChild(_image);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }

        public function onEnterFrame(event:Event):void {
            _seed = _bitmap.pixelDissolve(_bitmap2,
                                       _bitmap.rect,
                                       new Point(  ),
                                       _seed,
                                       1000);
            _pixelCount += 1000;
            if(_pixelCount > _bitmap.width * _bitmap.height) {
                removeEventListener(Event.ENTER_FRAME,
                                    onEnterFrame);
            }
        }
    }
}

        
Related examples in the same category
1. Copying Pixels: bitmap.copyPixels(sourceBmp, srcRect, destPoint);
2. Use perlinNoise
3. Apply filter to bitmap
4. Create bitmap and set pixel
5. Add Bitmap to Sprite
6. Embedding a bitmap at compile time
7. Examining a Bitmap
8. An image-based color picker
9. Display objects composited into a bitmap
10. Runtime Bitmap
11. Applying Flood Fills
12. Pixel Snapping
13. Image Smoothing
14. Copying Images
15. Applying Rectangular Fills
16. Transforming Colors
17. Adding a Bitmap Fill
w___w___w__.j_a___v___a2__s___.c_o__m__ | Contact Us
Copyright 2003 - 08 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.