Create bitmap and set pixel : Bitmap « Graphics « Flash / Flex / ActionScript






Create bitmap and set pixel

 
package {
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.filters.BlurFilter;
    import flash.events.Event;
    import flash.geom.Point;

    public class Main extends Sprite {
        private var _bitmap:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight,
                                  false, 0xff000000);
        private var _bitmap2:BitmapData= new BitmapData(stage.stageWidth, stage.stageHeight,
                                   false, 0xff000000);
        private var _image:Bitmap= new Bitmap(_bitmap);
        private var _blurFilter:BlurFilter = new BlurFilter(  );

        public function Main(  ) {
            addChild(_image);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }

        public function onEnterFrame(event:Event):void {
            for(var i:int = 0; i < 100; i++) {
            _bitmap2.setPixel(mouseX + Math.random(  ) * 20 - 10,
                           mouseY + Math.random(  ) * 20 - 10,
                          0xffffffff);
            }
            _bitmap.applyFilter(_bitmap2, _bitmap.rect, new Point(  ), _blurFilter);
        }
    }
}

        








Related examples in the same category

1.Copying Pixels: bitmap.copyPixels(sourceBmp, srcRect, destPoint);
2.Use perlinNoise
3.Apply filter to bitmap
4.Dissolving Between Two Bitmaps
5.Add Bitmap to Sprite
6.Embedding a bitmap at compile time
7.Examining a Bitmap
8.An image-based color picker
9.Display objects composited into a bitmap
10.Runtime Bitmap
11.Applying Flood Fills
12.Pixel Snapping
13.Image Smoothing
14.Copying Images
15.Applying Rectangular Fills
16.Transforming Colors
17.Adding a Bitmap Fill