Adding a Bitmap Fill : Bitmap « Graphics « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Graphics » Bitmap 
Adding a Bitmap Fill
 
package
{
    import flash.display.*;
    import flash.events.Event;
    import flash.net.URLRequest;
    public class Main extends Sprite
    {
        private var shape:Sprite;
        private var loader:Loader;
        private var bmpImage:BitmapData;
        private var mShape:Sprite;
    
        public function Main()
        {
            loader = new Loader();
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, picLoaded);
            loader.load(new URLRequest("image1.jpg"));
    
            mShape = new Sprite();
    
            mShape.x = 100;
            mShape.y = 200;
        }
    
        private function picLoaded(event:Event):void
        {
            bmpImage = new BitmapData(loader.width, loader.height);
    
            bmpImage.draw(loader);
    
            mShape.graphics.lineStyle(10);
            mShape.graphics.beginBitmapFill(bmpImage);
            mShape.graphics.curveTo(100, -502000);
            mShape.graphics.lineTo(200100);
            mShape.graphics.lineTo(0100);
    
            mShape.graphics.lineTo(00);
            mShape.graphics.endFill();
            addChild(mShape);
        }
    }
}

        
Related examples in the same category
1.Copying Pixels: bitmap.copyPixels(sourceBmp, srcRect, destPoint);
2.Use perlinNoise
3.Apply filter to bitmap
4.Create bitmap and set pixel
5.Dissolving Between Two Bitmaps
6.Add Bitmap to Sprite
7.Embedding a bitmap at compile time
8.Examining a Bitmap
9.An image-based color picker
10.Display objects composited into a bitmap
11.Runtime Bitmap
12.Applying Flood Fills
13.Pixel Snapping
14.Image Smoothing
15.Copying Images
16.Applying Rectangular Fills
17.Transforming Colors
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