Runtime Bitmap : Bitmap « Graphics « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Graphics » Bitmap 
Runtime Bitmap
 
package {

    import flash.net.URLRequest;
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.Sprite;
    import flash.display.Loader;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import flash.events.Event;

    public class Main extends Sprite {

        private var _loaderA:Loader = new Loader();
        private var _loaderB:Loader = new Loader();
        private var _loadCount:Number;

        public function Main () {
            _loadCount = 0;
            _loaderA.load(new URLRequest("http://www.java2s.com/image1.jpg"));
            _loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);

            _loaderB.load(new URLRequest("http://www.java2s.com/image2.jpg"));
            _loaderB.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler);
        }

        private function completeHandler(event:Event):void {
            _loadCount++;
            if(_loadCount == 2) {
              mergeImages();
            }
        }

        private function mergeImages():void {
            var w:Number = _loaderA.width;
            var h:Number = _loaderA.height;

            var bitmapDataA:BitmapData = new BitmapData(w, h);
            bitmapDataA.draw(_loaderA);

            var bitmapDataB:BitmapData = new BitmapData(w, h);
            bitmapDataB.draw(_loaderB);

            bitmapDataA.merge(bitmapDataB, new Rectangle(00, w, h)new Point(00)02560100);

            var bitmap:Bitmap = new Bitmap(bitmapDataA);
            addChild(bitmap);
        }
    }
}

        
Related examples in the same category
1.Copying Pixels: bitmap.copyPixels(sourceBmp, srcRect, destPoint);
2.Use perlinNoise
3.Apply filter to bitmap
4.Create bitmap and set pixel
5.Dissolving Between Two Bitmaps
6.Add Bitmap to Sprite
7.Embedding a bitmap at compile time
8.Examining a Bitmap
9.An image-based color picker
10.Display objects composited into a bitmap
11.Applying Flood Fills
12.Pixel Snapping
13.Image Smoothing
14.Copying Images
15.Applying Rectangular Fills
16.Transforming Colors
17.Adding a Bitmap Fill
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