Runtime Bitmap : Bitmap « Graphics « Flash / Flex / ActionScript






Runtime Bitmap

 
package {

    import flash.net.URLRequest;
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.Sprite;
    import flash.display.Loader;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import flash.events.Event;

    public class Main extends Sprite {

        private var _loaderA:Loader = new Loader();
        private var _loaderB:Loader = new Loader();
        private var _loadCount:Number;

        public function Main () {
            _loadCount = 0;
            _loaderA.load(new URLRequest("http://www.java2s.com/image1.jpg"));
            _loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);

            _loaderB.load(new URLRequest("http://www.java2s.com/image2.jpg"));
            _loaderB.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler);
        }

        private function completeHandler(event:Event):void {
            _loadCount++;
            if(_loadCount == 2) {
              mergeImages();
            }
        }

        private function mergeImages():void {
            var w:Number = _loaderA.width;
            var h:Number = _loaderA.height;

            var bitmapDataA:BitmapData = new BitmapData(w, h);
            bitmapDataA.draw(_loaderA);

            var bitmapDataB:BitmapData = new BitmapData(w, h);
            bitmapDataB.draw(_loaderB);

            bitmapDataA.merge(bitmapDataB, new Rectangle(0, 0, w, h), new Point(0, 0), 0, 256, 0, 100);

            var bitmap:Bitmap = new Bitmap(bitmapDataA);
            addChild(bitmap);
        }
    }
}

        








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