Embedding a bitmap at compile time : Bitmap « Graphics « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Graphics » Bitmap 
Embedding a bitmap at compile time
 
package {
  import flash.display.*;
  import flash.events.*;
  import mx.core.BitmapAsset;
    [Embed(source="photo.jpg")]
  public class Main extends Sprite {

    private var Photo:Class;

    public function Main(  ) {
      var photo:BitmapAsset = new Photo(  );
      addChild(photo);
      trace(photo.bitmapData.getPixel(00));
    }
  }
}

        
Related examples in the same category
1. Copying Pixels: bitmap.copyPixels(sourceBmp, srcRect, destPoint);
2. Use perlinNoise
3. Apply filter to bitmap
4. Create bitmap and set pixel
5. Dissolving Between Two Bitmaps
6. Add Bitmap to Sprite
7. Examining a Bitmap
8. An image-based color picker
9. Display objects composited into a bitmap
10. Runtime Bitmap
11. Applying Flood Fills
12. Pixel Snapping
13. Image Smoothing
14. Copying Images
15. Applying Rectangular Fills
16. Transforming Colors
17. Adding a Bitmap Fill
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