Android Open Source - Avoidance Game Over Notifier






From Project

Back to project page Avoidance.

License

The source code is released under:

GNU General Public License

If you think the Android project Avoidance listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/* 
 * Copyright (c) 2012 Florian Minges//from  w  ww  . j  a  v a 2 s  . c o  m
 * 
 * This file is part of Avoidance.
 * 
 * Avoidance is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Avoidance is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Avoidance.  If not, see <http://www.gnu.org/licenses/>. 
 *  
 */

package se.chalmers.avoidance.core.collisionhandlers;

import java.beans.PropertyChangeListener;
import java.beans.PropertyChangeSupport;

import se.chalmers.avoidance.constants.EventMessageConstants;
import se.chalmers.avoidance.constants.GameConstants;
import se.chalmers.avoidance.core.components.Score;
import se.chalmers.avoidance.core.components.Time;

import com.artemis.ComponentMapper;
import com.artemis.Entity;
import com.artemis.World;
import com.artemis.managers.TagManager;

/**
 * Class for forwarding 'Game Over'-events to the appropriate place.
 * <p>
 * 
 * Handlers should call the following statement on 'Game Over':
 * <code>GameOverNotifier.getInstance().gameOver();</code>
 * 
 * @author Florian Minges
 */
public final class GameOverNotifier {

  private static GameOverNotifier instance;
  private PropertyChangeSupport pcs;
  private World world;

  /**
   * Returns the instance of this <code>GameOverNotifier</code>-class.
   * <p>
   * Creates a new instance if there is none yet.
   * 
   * @return the instance of this <code>GameOverNotifier</code>-class
   */
  public static synchronized GameOverNotifier getInstance() {
    if (instance == null) {
      instance = new GameOverNotifier();
    }
    return instance;
  }

  /**
   * Constructs a GameOverNotifier.
   * <p>
   */
  private GameOverNotifier() {
    this.pcs = new PropertyChangeSupport(this);
  }

  /**
   * Signals 'Game Over' to the appropriate class.
   * <p>
   * Also adds the players score to the call.
   */
  void gameOver() {
    int score = 0;

    TagManager tagManager = world.getManager(TagManager.class);
    ComponentMapper<Score> scoreMapper = world.getMapper(Score.class);
    ComponentMapper<Time> timeMapper = world.getMapper(Time.class);
    Entity scoreEntity = tagManager.getEntity(GameConstants.TAG_SCORE);

    if (scoreEntity != null) {
      Time timeComponent = timeMapper.get(scoreEntity);
      Score scoreComponent = scoreMapper.get(scoreEntity);
      if (timeComponent != null && scoreComponent != null) {
        score = Math.round(timeComponent.getTime()) * 10
            + scoreComponent.getScore();
      }

    }
    pcs.firePropertyChange(EventMessageConstants.GAME_OVER, null, score);
  }

  /**
   * Sets the world of this class.
   * <p>
   * This should be done BEFORE any 'Game Over'-calls are made.
   * 
   * @param world
   *            the <code>World</code>
   */
  public void setWorld(World world) {
    this.world = world;
  }

  /**
   * Adds a listener to this class.
   * 
   * @param pcl
   *            the listener to add
   */
  public void addPropertyChangeListener(PropertyChangeListener pcl) {
    pcs.addPropertyChangeListener(pcl);
  }

  /**
   * Removes a listener from this class.
   * 
   * @param pcl
   *            the listener to remove
   */
  public void removePropertyChangeListener(PropertyChangeListener pcl) {
    pcs.removePropertyChangeListener(pcl);
  }
}




Java Source Code List

se.chalmers.avoidance.MainActivity.java
se.chalmers.avoidance.constants.EventMessageConstants.java
se.chalmers.avoidance.constants.FileConstants.java
se.chalmers.avoidance.constants.FontConstants.java
se.chalmers.avoidance.constants.GameConstants.java
se.chalmers.avoidance.core.EntityFactory.java
se.chalmers.avoidance.core.collisionhandlers.CollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.EnemyCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.GameOverNotifier.java
se.chalmers.avoidance.core.collisionhandlers.KillplayerobstacleCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.PitobstacleCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.PowerUpCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.WallCollisionHandler.java
se.chalmers.avoidance.core.components.Acceleration.java
se.chalmers.avoidance.core.components.Buff.java
se.chalmers.avoidance.core.components.Friction.java
se.chalmers.avoidance.core.components.Immortal.java
se.chalmers.avoidance.core.components.Jump.java
se.chalmers.avoidance.core.components.Score.java
se.chalmers.avoidance.core.components.Size.java
se.chalmers.avoidance.core.components.Sound.java
se.chalmers.avoidance.core.components.Spatial.java
se.chalmers.avoidance.core.components.Time.java
se.chalmers.avoidance.core.components.Transform.java
se.chalmers.avoidance.core.components.Velocity.java
se.chalmers.avoidance.core.states.GameOverScene.java
se.chalmers.avoidance.core.states.GameState.java
se.chalmers.avoidance.core.states.HighScoreState.java
se.chalmers.avoidance.core.states.IState.java
se.chalmers.avoidance.core.states.MenuState.java
se.chalmers.avoidance.core.states.StateID.java
se.chalmers.avoidance.core.states.StateManager.java
se.chalmers.avoidance.core.systems.CollisionSystem.java
se.chalmers.avoidance.core.systems.EnemyControlSystem.java
se.chalmers.avoidance.core.systems.HudRenderSystem.java
se.chalmers.avoidance.core.systems.PlayerControlSystem.java
se.chalmers.avoidance.core.systems.SoundSystem.java
se.chalmers.avoidance.core.systems.SpatialRenderSystem.java
se.chalmers.avoidance.core.systems.SpawnSystem.java
se.chalmers.avoidance.input.AccelerometerListener.java
se.chalmers.avoidance.input.TouchListener.java
se.chalmers.avoidance.util.AudioManager.java
se.chalmers.avoidance.util.FileUtils.java
se.chalmers.avoidance.util.ScreenResolution.java
se.chalmers.avoidance.util.Utils.java