Android Open Source - Avoidance Screen Resolution






From Project

Back to project page Avoidance.

License

The source code is released under:

GNU General Public License

If you think the Android project Avoidance listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/* 
 * Copyright (c) 2012 Florian Minges/*from  w  w  w  .  j a va 2  s . c o  m*/
 * 
 * This file is part of Avoidance.
 * 
 * Avoidance is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Avoidance is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Avoidance.  If not, see <http://www.gnu.org/licenses/>. 
 *  
 */

package se.chalmers.avoidance.util;

import org.andengine.entity.shape.RectangularShape;

/**
 * Abstract class that acts as a content provider for the screen resolution.
 * <p>
 * 
 * The resolution can only be initialized once, unless one extends this abstract
 * class and overrides some of the methods.
 * 
 * 
 * @author Florian Minges
 * 
 */
public abstract class ScreenResolution {

  private static final int CAMERA_WIDTH = 1280;
  private static final int CAMERA_HEIGHT = 800;

  /**
   * Returns the screens width.
   * <p>
   * 
   * @return the screens width
   */
  public static int getWidthResolution() {
    return CAMERA_WIDTH;
  }

  /**
   * Returns the screens height.
   * <p>
   * 
   * @return the screens height
   */
  public static int getHeightResolution() {
    return CAMERA_HEIGHT;
  }

  /**
   * Returns the x-position of the <code>RectangularShape</code> provided in
   * the argument, in case it would be centered horizontally (along the
   * x-axis).
   * 
   * @param shape
   *            a shape
   * @return the x-position of the shape if centered on the x-axis
   */
  public static float getXPosHorizontalCentering(RectangularShape shape) {
    return (ScreenResolution.getWidthResolution() - shape.getWidth()) / 2;
  }

  /**
   * Returns the y-position of the <code>RectangularShape</code> provided in
   * the argument, in case it would be centered vertically (along the y-axis).
   * 
   * @param shape
   *            a shape
   * @return the y-position of the shape if centered on the y-axis
   */
  public static float getYPosVerticalCentering(RectangularShape shape) {
    return (ScreenResolution.getHeightResolution() - shape.getHeight()) / 2;
  }
}




Java Source Code List

se.chalmers.avoidance.MainActivity.java
se.chalmers.avoidance.constants.EventMessageConstants.java
se.chalmers.avoidance.constants.FileConstants.java
se.chalmers.avoidance.constants.FontConstants.java
se.chalmers.avoidance.constants.GameConstants.java
se.chalmers.avoidance.core.EntityFactory.java
se.chalmers.avoidance.core.collisionhandlers.CollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.EnemyCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.GameOverNotifier.java
se.chalmers.avoidance.core.collisionhandlers.KillplayerobstacleCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.PitobstacleCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.PowerUpCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.WallCollisionHandler.java
se.chalmers.avoidance.core.components.Acceleration.java
se.chalmers.avoidance.core.components.Buff.java
se.chalmers.avoidance.core.components.Friction.java
se.chalmers.avoidance.core.components.Immortal.java
se.chalmers.avoidance.core.components.Jump.java
se.chalmers.avoidance.core.components.Score.java
se.chalmers.avoidance.core.components.Size.java
se.chalmers.avoidance.core.components.Sound.java
se.chalmers.avoidance.core.components.Spatial.java
se.chalmers.avoidance.core.components.Time.java
se.chalmers.avoidance.core.components.Transform.java
se.chalmers.avoidance.core.components.Velocity.java
se.chalmers.avoidance.core.states.GameOverScene.java
se.chalmers.avoidance.core.states.GameState.java
se.chalmers.avoidance.core.states.HighScoreState.java
se.chalmers.avoidance.core.states.IState.java
se.chalmers.avoidance.core.states.MenuState.java
se.chalmers.avoidance.core.states.StateID.java
se.chalmers.avoidance.core.states.StateManager.java
se.chalmers.avoidance.core.systems.CollisionSystem.java
se.chalmers.avoidance.core.systems.EnemyControlSystem.java
se.chalmers.avoidance.core.systems.HudRenderSystem.java
se.chalmers.avoidance.core.systems.PlayerControlSystem.java
se.chalmers.avoidance.core.systems.SoundSystem.java
se.chalmers.avoidance.core.systems.SpatialRenderSystem.java
se.chalmers.avoidance.core.systems.SpawnSystem.java
se.chalmers.avoidance.input.AccelerometerListener.java
se.chalmers.avoidance.input.TouchListener.java
se.chalmers.avoidance.util.AudioManager.java
se.chalmers.avoidance.util.FileUtils.java
se.chalmers.avoidance.util.ScreenResolution.java
se.chalmers.avoidance.util.Utils.java