Download ggj13 DumDumDum Free Java Code

Description

HeartBeats Sequencer Puzzle Game for Nash Game Dev Global Game Jam 2013.

Icons

ggj13 DumDumDum

Source Files

The download file ggj13-DumDumDum-master.zip has the following entries.


.DS_Store//  w  w w.j  av  a 2 s  .  co  m
DumDumDum/.DS_Store
DumDumDum/DumDumDum.xcodeproj/project.pbxproj
DumDumDum/DumDumDum.xcodeproj/project.xcworkspace/contents.xcworkspacedata
DumDumDum/DumDumDum.xcodeproj/project.xcworkspace/xcuserdata/saba.xcuserdatad/UserInterfaceState.xcuserstate
DumDumDum/DumDumDum.xcodeproj/project.xcworkspace/xcuserdata/saba.xcuserdatad/WorkspaceSettings.xcsettings
DumDumDum/DumDumDum.xcodeproj/xcuserdata/saba.xcuserdatad/xcdebugger/Breakpoints.xcbkptlist
DumDumDum/DumDumDum.xcodeproj/xcuserdata/saba.xcuserdatad/xcschemes/DumDumDum.xcscheme
DumDumDum/DumDumDum.xcodeproj/xcuserdata/saba.xcuserdatad/xcschemes/xcschememanagement.plist
DumDumDum/DumDumDum/.DS_Store
DumDumDum/DumDumDum/AppDelegate.h
DumDumDum/DumDumDum/AppDelegate.m
DumDumDum/DumDumDum/Controllers/ArmController.h
DumDumDum/DumDumDum/Controllers/ArmController.m
DumDumDum/DumDumDum/Controllers/HandController.h
DumDumDum/DumDumDum/Controllers/HandController.m
DumDumDum/DumDumDum/Layers/PuzzleLayer.h
DumDumDum/DumDumDum/Layers/PuzzleLayer.m
DumDumDum/DumDumDum/Layers/SequenceLayer.h
DumDumDum/DumDumDum/Layers/SequenceLayer.m
DumDumDum/DumDumDum/Prefix.pch
DumDumDum/DumDumDum/Resources/.DS_Store
DumDumDum/DumDumDum/Resources/Default-Landscape~ipad.png
DumDumDum/DumDumDum/Resources/Default.png
DumDumDum/DumDumDum/Resources/Heart 1.caf
DumDumDum/DumDumDum/Resources/Heart 2.caf
DumDumDum/DumDumDum/Resources/Heart 3.caf
DumDumDum/DumDumDum/Resources/Heart 4.caf
DumDumDum/DumDumDum/Resources/Heart Alien 1.caf
DumDumDum/DumDumDum/Resources/Heart Alien 2.caf
DumDumDum/DumDumDum/Resources/Heart Alien New.caf
DumDumDum/DumDumDum/Resources/Heart Meaty 1.caf
DumDumDum/DumDumDum/Resources/Heart Meaty 2.caf
DumDumDum/DumDumDum/Resources/Heart Monitor long.caf
DumDumDum/DumDumDum/Resources/Heart Monitor short.caf
DumDumDum/DumDumDum/Resources/Heart Robot 1.caf
DumDumDum/DumDumDum/Resources/Heart Robot 2.caf
DumDumDum/DumDumDum/Resources/Heart Robot 3.caf
DumDumDum/DumDumDum/Resources/Heart bass.caf
DumDumDum/DumDumDum/Resources/Icon-72.png
DumDumDum/DumDumDum/Resources/Icon-Small-50.png
DumDumDum/DumDumDum/Resources/Icon-Small.png
DumDumDum/DumDumDum/Resources/Icon-Small@2x.png
DumDumDum/DumDumDum/Resources/Icon.png
DumDumDum/DumDumDum/Resources/Icon@2x.png
DumDumDum/DumDumDum/Resources/Info.plist
DumDumDum/DumDumDum/Resources/Puzzles.plist
DumDumDum/DumDumDum/Resources/alienHeart.png
DumDumDum/DumDumDum/Resources/ambient3.mp3
DumDumDum/DumDumDum/Resources/ambient4.mp3
DumDumDum/DumDumDum/Resources/arrow.png
DumDumDum/DumDumDum/Resources/blank.png
DumDumDum/DumDumDum/Resources/dynamicButtonComplete.png
DumDumDum/DumDumDum/Resources/dynamicButtonDefault.png
DumDumDum/DumDumDum/Resources/dynamicButtonSelected.png
DumDumDum/DumDumDum/Resources/finalButtonDefault.png
DumDumDum/DumDumDum/Resources/finalButtonSelected.png
DumDumDum/DumDumDum/Resources/fps_images-hd.png
DumDumDum/DumDumDum/Resources/fps_images-ipadhd.png
DumDumDum/DumDumDum/Resources/fps_images.png
DumDumDum/DumDumDum/Resources/handSprite.png
DumDumDum/DumDumDum/Resources/iTunesArtwork
DumDumDum/DumDumDum/Resources/meatyHeart.png
DumDumDum/DumDumDum/Resources/nextButton.png
DumDumDum/DumDumDum/Resources/previousButton.png
DumDumDum/DumDumDum/Resources/robotHeart.png
DumDumDum/DumDumDum/Resources/screen.png
DumDumDum/DumDumDum/Resources/standardHeart.png
DumDumDum/DumDumDum/Sequence.plist
DumDumDum/DumDumDum/Utils/DataUtils.h
DumDumDum/DumDumDum/Utils/DataUtils.m
DumDumDum/DumDumDum/Utils/GameConstants.h
DumDumDum/DumDumDum/Utils/GameConstants.m
DumDumDum/DumDumDum/Utils/GameTypes.h
DumDumDum/DumDumDum/Utils/GameTypes.m
DumDumDum/DumDumDum/Utils/GridUtils.h
DumDumDum/DumDumDum/Utils/GridUtils.m
DumDumDum/DumDumDum/Utils/SpriteUtils.h
DumDumDum/DumDumDum/Utils/SpriteUtils.m
DumDumDum/DumDumDum/libs/CocosDenshion/CDAudioManager.h
DumDumDum/DumDumDum/libs/CocosDenshion/CDAudioManager.m
DumDumDum/DumDumDum/libs/CocosDenshion/CDConfig.h
DumDumDum/DumDumDum/libs/CocosDenshion/CDOpenALSupport.h
DumDumDum/DumDumDum/libs/CocosDenshion/CDOpenALSupport.m
DumDumDum/DumDumDum/libs/CocosDenshion/CocosDenshion.h
DumDumDum/DumDumDum/libs/CocosDenshion/CocosDenshion.m
DumDumDum/DumDumDum/libs/CocosDenshion/SimpleAudioEngine.h
DumDumDum/DumDumDum/libs/CocosDenshion/SimpleAudioEngine.m
DumDumDum/DumDumDum/libs/LICENSE_CocosDenshion.txt
DumDumDum/DumDumDum/libs/LICENSE_Kazmath.txt
DumDumDum/DumDumDum/libs/LICENSE_cocos2d.txt
DumDumDum/DumDumDum/libs/cocos2d/CCAction.h
DumDumDum/DumDumDum/libs/cocos2d/CCAction.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionCamera.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionCamera.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionCatmullRom.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionCatmullRom.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionEase.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionEase.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionGrid.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionGrid.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionGrid3D.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionGrid3D.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionInstant.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionInstant.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionInterval.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionInterval.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionManager.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionManager.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionPageTurn3D.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionPageTurn3D.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionProgressTimer.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionProgressTimer.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionTiledGrid.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionTiledGrid.m
DumDumDum/DumDumDum/libs/cocos2d/CCActionTween.h
DumDumDum/DumDumDum/libs/cocos2d/CCActionTween.m
DumDumDum/DumDumDum/libs/cocos2d/CCAnimation.h
DumDumDum/DumDumDum/libs/cocos2d/CCAnimation.m
DumDumDum/DumDumDum/libs/cocos2d/CCAnimationCache.h
DumDumDum/DumDumDum/libs/cocos2d/CCAnimationCache.m
DumDumDum/DumDumDum/libs/cocos2d/CCAtlasNode.h
DumDumDum/DumDumDum/libs/cocos2d/CCAtlasNode.m
DumDumDum/DumDumDum/libs/cocos2d/CCCamera.h
DumDumDum/DumDumDum/libs/cocos2d/CCCamera.m
DumDumDum/DumDumDum/libs/cocos2d/CCConfiguration.h
DumDumDum/DumDumDum/libs/cocos2d/CCConfiguration.m
DumDumDum/DumDumDum/libs/cocos2d/CCDirector.h
DumDumDum/DumDumDum/libs/cocos2d/CCDirector.m
DumDumDum/DumDumDum/libs/cocos2d/CCDrawingPrimitives.h
DumDumDum/DumDumDum/libs/cocos2d/CCDrawingPrimitives.m
DumDumDum/DumDumDum/libs/cocos2d/CCGLProgram.h
DumDumDum/DumDumDum/libs/cocos2d/CCGLProgram.m
DumDumDum/DumDumDum/libs/cocos2d/CCGrabber.h
DumDumDum/DumDumDum/libs/cocos2d/CCGrabber.m
DumDumDum/DumDumDum/libs/cocos2d/CCGrid.h
DumDumDum/DumDumDum/libs/cocos2d/CCGrid.m
DumDumDum/DumDumDum/libs/cocos2d/CCLabelAtlas.h
DumDumDum/DumDumDum/libs/cocos2d/CCLabelAtlas.m
DumDumDum/DumDumDum/libs/cocos2d/CCLabelBMFont.h
DumDumDum/DumDumDum/libs/cocos2d/CCLabelBMFont.m
DumDumDum/DumDumDum/libs/cocos2d/CCLabelTTF.h
DumDumDum/DumDumDum/libs/cocos2d/CCLabelTTF.m
DumDumDum/DumDumDum/libs/cocos2d/CCLayer.h
DumDumDum/DumDumDum/libs/cocos2d/CCLayer.m
DumDumDum/DumDumDum/libs/cocos2d/CCMenu.h
DumDumDum/DumDumDum/libs/cocos2d/CCMenu.m
DumDumDum/DumDumDum/libs/cocos2d/CCMenuItem.h
DumDumDum/DumDumDum/libs/cocos2d/CCMenuItem.m
DumDumDum/DumDumDum/libs/cocos2d/CCMotionStreak.h
DumDumDum/DumDumDum/libs/cocos2d/CCMotionStreak.m
DumDumDum/DumDumDum/libs/cocos2d/CCNode+Debug.h
DumDumDum/DumDumDum/libs/cocos2d/CCNode+Debug.m
DumDumDum/DumDumDum/libs/cocos2d/CCNode.h
DumDumDum/DumDumDum/libs/cocos2d/CCNode.m
DumDumDum/DumDumDum/libs/cocos2d/CCParallaxNode.h
DumDumDum/DumDumDum/libs/cocos2d/CCParallaxNode.m
DumDumDum/DumDumDum/libs/cocos2d/CCParticleBatchNode.h
DumDumDum/DumDumDum/libs/cocos2d/CCParticleBatchNode.m
DumDumDum/DumDumDum/libs/cocos2d/CCParticleExamples.h
DumDumDum/DumDumDum/libs/cocos2d/CCParticleExamples.m
DumDumDum/DumDumDum/libs/cocos2d/CCParticleSystem.h
DumDumDum/DumDumDum/libs/cocos2d/CCParticleSystem.m
DumDumDum/DumDumDum/libs/cocos2d/CCParticleSystemQuad.h
DumDumDum/DumDumDum/libs/cocos2d/CCParticleSystemQuad.m
DumDumDum/DumDumDum/libs/cocos2d/CCProgressTimer.h
DumDumDum/DumDumDum/libs/cocos2d/CCProgressTimer.m
DumDumDum/DumDumDum/libs/cocos2d/CCProtocols.h
DumDumDum/DumDumDum/libs/cocos2d/CCRenderTexture.h
DumDumDum/DumDumDum/libs/cocos2d/CCRenderTexture.m
DumDumDum/DumDumDum/libs/cocos2d/CCScene.h
DumDumDum/DumDumDum/libs/cocos2d/CCScene.m
DumDumDum/DumDumDum/libs/cocos2d/CCScheduler.h
DumDumDum/DumDumDum/libs/cocos2d/CCScheduler.m
DumDumDum/DumDumDum/libs/cocos2d/CCShaderCache.h
DumDumDum/DumDumDum/libs/cocos2d/CCShaderCache.m
DumDumDum/DumDumDum/libs/cocos2d/CCSprite.h
DumDumDum/DumDumDum/libs/cocos2d/CCSprite.m
DumDumDum/DumDumDum/libs/cocos2d/CCSpriteBatchNode.h
DumDumDum/DumDumDum/libs/cocos2d/CCSpriteBatchNode.m
DumDumDum/DumDumDum/libs/cocos2d/CCSpriteFrame.h
DumDumDum/DumDumDum/libs/cocos2d/CCSpriteFrame.m
DumDumDum/DumDumDum/libs/cocos2d/CCSpriteFrameCache.h
DumDumDum/DumDumDum/libs/cocos2d/CCSpriteFrameCache.m
DumDumDum/DumDumDum/libs/cocos2d/CCTMXLayer.h
DumDumDum/DumDumDum/libs/cocos2d/CCTMXLayer.m
DumDumDum/DumDumDum/libs/cocos2d/CCTMXObjectGroup.h
DumDumDum/DumDumDum/libs/cocos2d/CCTMXObjectGroup.m
DumDumDum/DumDumDum/libs/cocos2d/CCTMXTiledMap.h
DumDumDum/DumDumDum/libs/cocos2d/CCTMXTiledMap.m
DumDumDum/DumDumDum/libs/cocos2d/CCTMXXMLParser.h
DumDumDum/DumDumDum/libs/cocos2d/CCTMXXMLParser.m
DumDumDum/DumDumDum/libs/cocos2d/CCTexture2D.h
DumDumDum/DumDumDum/libs/cocos2d/CCTexture2D.m
DumDumDum/DumDumDum/libs/cocos2d/CCTextureAtlas.h
DumDumDum/DumDumDum/libs/cocos2d/CCTextureAtlas.m
DumDumDum/DumDumDum/libs/cocos2d/CCTextureCache.h
DumDumDum/DumDumDum/libs/cocos2d/CCTextureCache.m
DumDumDum/DumDumDum/libs/cocos2d/CCTexturePVR.h
DumDumDum/DumDumDum/libs/cocos2d/CCTexturePVR.m
DumDumDum/DumDumDum/libs/cocos2d/CCTileMapAtlas.h
DumDumDum/DumDumDum/libs/cocos2d/CCTileMapAtlas.m
DumDumDum/DumDumDum/libs/cocos2d/CCTransition.h
DumDumDum/DumDumDum/libs/cocos2d/CCTransition.m
DumDumDum/DumDumDum/libs/cocos2d/CCTransitionPageTurn.h
DumDumDum/DumDumDum/libs/cocos2d/CCTransitionPageTurn.m
DumDumDum/DumDumDum/libs/cocos2d/CCTransitionProgress.h
DumDumDum/DumDumDum/libs/cocos2d/CCTransitionProgress.m
DumDumDum/DumDumDum/libs/cocos2d/Platforms/CCGL.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/CCNS.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/Mac/CCDirectorMac.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/Mac/CCDirectorMac.m
DumDumDum/DumDumDum/libs/cocos2d/Platforms/Mac/CCEventDispatcher.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/Mac/CCEventDispatcher.m
DumDumDum/DumDumDum/libs/cocos2d/Platforms/Mac/CCGLView.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/Mac/CCGLView.m
DumDumDum/DumDumDum/libs/cocos2d/Platforms/Mac/CCWindow.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/Mac/CCWindow.m
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCDirectorIOS.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCDirectorIOS.m
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCES2Renderer.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCES2Renderer.m
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCESRenderer.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCGLView.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCGLView.m
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCTouchDelegateProtocol.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCTouchDispatcher.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCTouchDispatcher.m
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCTouchHandler.h
DumDumDum/DumDumDum/libs/cocos2d/Platforms/iOS/CCTouchHandler.m
DumDumDum/DumDumDum/libs/cocos2d/Support/CCArray.h
DumDumDum/DumDumDum/libs/cocos2d/Support/CCArray.m
DumDumDum/DumDumDum/libs/cocos2d/Support/CCFileUtils.h
DumDumDum/DumDumDum/libs/cocos2d/Support/CCFileUtils.m
DumDumDum/DumDumDum/libs/cocos2d/Support/CCProfiling.h
DumDumDum/DumDumDum/libs/cocos2d/Support/CCProfiling.m
DumDumDum/DumDumDum/libs/cocos2d/Support/CCVertex.h
DumDumDum/DumDumDum/libs/cocos2d/Support/CCVertex.m
DumDumDum/DumDumDum/libs/cocos2d/Support/CGPointExtension.h
DumDumDum/DumDumDum/libs/cocos2d/Support/CGPointExtension.m
DumDumDum/DumDumDum/libs/cocos2d/Support/NSThread+performBlock.h
DumDumDum/DumDumDum/libs/cocos2d/Support/NSThread+performBlock.m
DumDumDum/DumDumDum/libs/cocos2d/Support/OpenGL_Internal.h
DumDumDum/DumDumDum/libs/cocos2d/Support/TGAlib.h
DumDumDum/DumDumDum/libs/cocos2d/Support/TGAlib.m
DumDumDum/DumDumDum/libs/cocos2d/Support/TransformUtils.h
DumDumDum/DumDumDum/libs/cocos2d/Support/TransformUtils.m
DumDumDum/DumDumDum/libs/cocos2d/Support/ZipUtils.h
DumDumDum/DumDumDum/libs/cocos2d/Support/ZipUtils.m
DumDumDum/DumDumDum/libs/cocos2d/Support/base64.c
DumDumDum/DumDumDum/libs/cocos2d/Support/base64.h
DumDumDum/DumDumDum/libs/cocos2d/Support/ccCArray.h
DumDumDum/DumDumDum/libs/cocos2d/Support/ccCArray.m
DumDumDum/DumDumDum/libs/cocos2d/Support/ccUtils.c
DumDumDum/DumDumDum/libs/cocos2d/Support/ccUtils.h
DumDumDum/DumDumDum/libs/cocos2d/Support/uthash.h
DumDumDum/DumDumDum/libs/cocos2d/Support/utlist.h
DumDumDum/DumDumDum/libs/cocos2d/ccConfig.h
DumDumDum/DumDumDum/libs/cocos2d/ccDeprecated.h
DumDumDum/DumDumDum/libs/cocos2d/ccDeprecated.m
DumDumDum/DumDumDum/libs/cocos2d/ccGLStateCache.h
DumDumDum/DumDumDum/libs/cocos2d/ccGLStateCache.m
DumDumDum/DumDumDum/libs/cocos2d/ccMacros.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_PositionColor_frag.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_PositionColor_vert.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_PositionTextureA8Color_frag.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_PositionTextureA8Color_vert.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_PositionTextureColorAlphaTest_frag.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_PositionTextureColor_frag.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_PositionTextureColor_vert.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_PositionTexture_frag.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_PositionTexture_uColor_frag.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_PositionTexture_uColor_vert.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_PositionTexture_vert.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_Position_uColor_frag.h
DumDumDum/DumDumDum/libs/cocos2d/ccShader_Position_uColor_vert.h
DumDumDum/DumDumDum/libs/cocos2d/ccShaders.h
DumDumDum/DumDumDum/libs/cocos2d/ccShaders.m
DumDumDum/DumDumDum/libs/cocos2d/ccTypes.h
DumDumDum/DumDumDum/libs/cocos2d/cocos2d.h
DumDumDum/DumDumDum/libs/cocos2d/cocos2d.m
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/GL/mat4stack.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/GL/matrix.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/aabb.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/kazmath.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/mat3.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/mat4.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/neon_matrix_impl.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/plane.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/quaternion.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/ray2.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/utility.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/vec2.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/vec3.h
DumDumDum/DumDumDum/libs/kazmath/include/kazmath/vec4.h
DumDumDum/DumDumDum/libs/kazmath/src/CMakeLists.txt
DumDumDum/DumDumDum/libs/kazmath/src/ChangeLog
DumDumDum/DumDumDum/libs/kazmath/src/GL/mat4stack.c
DumDumDum/DumDumDum/libs/kazmath/src/GL/matrix.c
DumDumDum/DumDumDum/libs/kazmath/src/aabb.c
DumDumDum/DumDumDum/libs/kazmath/src/mat3.c
DumDumDum/DumDumDum/libs/kazmath/src/mat4.c
DumDumDum/DumDumDum/libs/kazmath/src/neon_matrix_impl.c
DumDumDum/DumDumDum/libs/kazmath/src/plane.c
DumDumDum/DumDumDum/libs/kazmath/src/quaternion.c
DumDumDum/DumDumDum/libs/kazmath/src/ray2.c
DumDumDum/DumDumDum/libs/kazmath/src/utility.c
DumDumDum/DumDumDum/libs/kazmath/src/vec2.c
DumDumDum/DumDumDum/libs/kazmath/src/vec3.c
DumDumDum/DumDumDum/libs/kazmath/src/vec4.c
DumDumDum/DumDumDum/main.m
README.md

Download

Click the following link to download ggj13-DumDumDum-master.zip.

ggj13-DumDumDum-master.zip




















Home »
  Objective C Free Code »
    Game »




2D Game
Card Game
Cocoa Game
Game
Game Center
Game Design
Game Engine
Game Framework
Hangman
Mobile Game
Multiplayer Game
Network Game
Objective C Game
OsX Game
Puzzle Game
Snake Game
Space Game
TicTacToe
Tile Game
Video Game