Example usage for Java com.badlogic.gdx.graphics.g2d ParticleEffect fields, constructors, methods, implement or subclass
The text is from its open source code.
void | allowCompletion() |
void | dispose() Disposes the texture for each sprite for each ParticleEmitter. |
void | draw(Batch spriteBatch) |
void | draw(Batch spriteBatch, float delta) |
Array | getEmitters() |
boolean | isComplete() |
void | load(FileHandle effectFile, FileHandle imagesDir) |
void | load(FileHandle effectFile, TextureAtlas atlas) |
void | load(FileHandle effectFile, TextureAtlas atlas, String atlasPrefix) |
void | loadEmitterImages(TextureAtlas atlas) |
void | loadEmitterImages(FileHandle imagesDir) |
void | loadEmitters(FileHandle effectFile) |
void | reset() |
void | scaleEffect(float scaleFactor) |
void | setDuration(int duration) |
void | setPosition(float x, float y) |
void | start() |
void | update(float delta) |