Android Open Source - truetennis Game Renderer






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Back to project page truetennis.

License

The source code is released under:

MIT License

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Java Source Code

/*
 * The MIT License (MIT)// www  . j ava 2 s.  c  om
 *
 * Copyright (c) 2014 Zapylaiev Kyrylo
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package org.zapylaev.game.truetennis.core.render;

import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import org.zapylaev.game.truetennis.core.IRenderer;
import org.zapylaev.game.truetennis.core.domain.Ball;
import org.zapylaev.game.truetennis.core.domain.Field;
import org.zapylaev.game.truetennis.core.domain.Player;
import org.zapylaev.game.truetennis.core.domain.Team;
import org.zapylaev.game.truetennis.core.render.effects.BallLightEffect;
import org.zapylaev.game.truetennis.core.render.effects.BallTailEffect;
import org.zapylaev.game.truetennis.core.render.effects.IEffect;
import org.zapylaev.game.truetennis.core.render.effects.WinEffect;
import org.zapylaev.game.truetennis.core.render.textures.BallTexture;
import org.zapylaev.game.truetennis.core.render.textures.ITexture;
import org.zapylaev.game.truetennis.core.render.textures.PlayerTexture;

/**
 * @author k.zapylaev <zapylaev@gmail.com>
 */
public class GameRenderer implements IRenderer {
    private final OrthographicCamera mCamera;
    private final SpriteBatch mMainBatch;

    private Field mField;
    private final HUD mHUD;
    private final ITexture<Player> mPlayerTexture;
    private final ITexture<Ball> mBallTexture;
    private final IEffect<Team> mWinEffect;
    private final IEffect<Ball> mBallEffect;
    private final IEffect<Ball> mBallLightEffect;

    public GameRenderer(OrthographicCamera camera, OrthographicCamera hudCamera) {
        mCamera = camera;
        mMainBatch = new SpriteBatch();
        mPlayerTexture = new PlayerTexture();
        mBallTexture = new BallTexture();
        mHUD = new HUD(hudCamera);
        mWinEffect = new WinEffect(hudCamera);
        mBallEffect = new BallTailEffect(camera);
        mBallEffect.play();
        mBallLightEffect = new BallLightEffect(camera);
        mBallLightEffect.play();
    }

    @Override
    public void render() {
        if (mField == null) return;

        mBallLightEffect.draw(mMainBatch, mField.getBall());
        mBallEffect.draw(mMainBatch, mField.getBall());
        mMainBatch.setProjectionMatrix(mCamera.combined);
        mMainBatch.begin();
        mPlayerTexture.draw(mMainBatch, mField.getLeftPlayer());
        mPlayerTexture.draw(mMainBatch, mField.getRightPlayer());
        mBallTexture.draw(mMainBatch, mField.getBall());
        mMainBatch.end();

        mWinEffect.draw(mMainBatch, mField.getLastWinTeam());

        mHUD.render(mMainBatch, mField);
    }

    @Override
    public void updateModel(Field model) {
        mField = model;
    }

    @Override
    public void playWinEffect() {
        mWinEffect.play();
    }

    @Override
    public void stopWinEffect() {
        mWinEffect.stop();
    }

    @Override
    public void dispose() {
        mWinEffect.dispose();
        mBallEffect.dispose();
        mBallLightEffect.dispose();
        mMainBatch.dispose();
    }
}




Java Source Code List

com.nuggeta.sample.libgdx.MainActivity.java
com.nuggeta.sample.libgdx.Main.java
com.nuggeta.sample.libgdx.RobovmLauncher.java
com.nuggeta.sample.libgdx.client.GwtLauncher.java
com.nuggeta.sample.libgdx.truetennis.java
org.zapylaev.game.truetennis.android.TrueTennisMainActivity.java
org.zapylaev.game.truetennis.core.Assets.java
org.zapylaev.game.truetennis.core.Constants.java
org.zapylaev.game.truetennis.core.Debug.java
org.zapylaev.game.truetennis.core.GamePrefs.java
org.zapylaev.game.truetennis.core.IRenderer.java
org.zapylaev.game.truetennis.core.TrueTennisMain.java
org.zapylaev.game.truetennis.core.domain.Ball.java
org.zapylaev.game.truetennis.core.domain.Field.java
org.zapylaev.game.truetennis.core.domain.Player.java
org.zapylaev.game.truetennis.core.domain.Team.java
org.zapylaev.game.truetennis.core.input.Controls.java
org.zapylaev.game.truetennis.core.input.State.java
org.zapylaev.game.truetennis.core.model.Box2dBall.java
org.zapylaev.game.truetennis.core.model.Box2dRect.java
org.zapylaev.game.truetennis.core.model.Box2dStick.java
org.zapylaev.game.truetennis.core.model.Box2dWalls.java
org.zapylaev.game.truetennis.core.model.DebugRenderer.java
org.zapylaev.game.truetennis.core.model.IModelListener.java
org.zapylaev.game.truetennis.core.model.IModel.java
org.zapylaev.game.truetennis.core.model.ITouchControls.java
org.zapylaev.game.truetennis.core.model.JointControls.java
org.zapylaev.game.truetennis.core.model.PhysicalModel.java
org.zapylaev.game.truetennis.core.net.ClientModelProxy.java
org.zapylaev.game.truetennis.core.net.Messages.java
org.zapylaev.game.truetennis.core.net.ServerModelProxy.java
org.zapylaev.game.truetennis.core.net.communicator.AsyncRequest.java
org.zapylaev.game.truetennis.core.net.communicator.INetCommunicator.java
org.zapylaev.game.truetennis.core.net.communicator.NetCommunicatorBuilder.java
org.zapylaev.game.truetennis.core.net.communicator.NetGame.java
org.zapylaev.game.truetennis.core.net.communicator.NuggetaNetCommunicator.java
org.zapylaev.game.truetennis.core.render.GameRenderer.java
org.zapylaev.game.truetennis.core.render.HUD.java
org.zapylaev.game.truetennis.core.render.effects.BallLightEffect.java
org.zapylaev.game.truetennis.core.render.effects.BallTailEffect.java
org.zapylaev.game.truetennis.core.render.effects.IEffect.java
org.zapylaev.game.truetennis.core.render.effects.WinEffect.java
org.zapylaev.game.truetennis.core.render.textures.BallTexture.java
org.zapylaev.game.truetennis.core.render.textures.ITexture.java
org.zapylaev.game.truetennis.core.render.textures.PlayerTexture.java
org.zapylaev.game.truetennis.core.screen.GameController.java
org.zapylaev.game.truetennis.core.screen.menu.GamesListGame.java
org.zapylaev.game.truetennis.core.screen.menu.MenuScreen.java
org.zapylaev.game.truetennis.core.screen.menu.OptionsMenu.java
org.zapylaev.game.truetennis.core.screen.menu.StartScreen.java
org.zapylaev.game.truetennis.core.utils.ShaderHelper.java
org.zapylaev.game.truetennis.html.TrueTennisMainHtml.java
org.zapylaev.game.truetennis.java.TrueTennisMainDesktop.java