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Java Source Code
/*
* The MIT License (MIT)/*www.java2s.com*/
*
* Copyright (c) 2014 Zapylaiev Kyrylo
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/package org.zapylaev.game.truetennis.core.render.textures;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import org.zapylaev.game.truetennis.core.Assets;
import org.zapylaev.game.truetennis.core.domain.Player;
/**
* @author k.zapylaev <zapylaev@gmail.com>
*/publicclass PlayerTexture implements ITexture<Player> {
private Texture mTexture;
public PlayerTexture() {
mTexture = Assets.getInstance().player;
}
@Override
publicvoid draw(SpriteBatch batch, Player domainObj) {
float x = domainObj.getPosition().x;
float y = domainObj.getPosition().y;
float width = domainObj.getSize().x;
float height = domainObj.getSize().y;
batch.draw(mTexture, x - width / 2, y - height / 2, width, height);
}
}