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Java Source Code
/*
* The MIT License (MIT)//fromwww.java2s.com
*
* Copyright (c) 2014 Zapylaiev Kyrylo
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/package org.zapylaev.game.truetennis.core.render.effects;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector3;
import org.zapylaev.game.truetennis.core.domain.Ball;
publicclass BallTailEffect implements IEffect<Ball> {
privatefinal ParticleEffect mEffect;
private OrthographicCamera mCamera;
private Vector3 mTempVec;
privateboolean mPlayed;
public BallTailEffect(OrthographicCamera camera) {
mCamera = camera;
mEffect = new ParticleEffect();
mEffect.load(Gdx.files.internal("effects/ball.eff"), Gdx.files.internal("effects/"));
mEffect.start();
mTempVec = new Vector3();
}
@Override
publicvoid draw(SpriteBatch batch, Ball domainObj) {
if (mPlayed) {
batch.getProjectionMatrix().setToOrtho2D(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
batch.begin();
float x = domainObj.getPosition().x;
float y = domainObj.getPosition().y;
mTempVec.set(x, y, 0);
mCamera.project(mTempVec);
mEffect.setPosition(mTempVec.x, mTempVec.y);
mEffect.draw(batch, Gdx.graphics.getDeltaTime());
batch.end();
}
}
@Override
publicvoid play() {
mPlayed = true;
}
@Override
publicvoid stop() {
mPlayed = false;
}
@Override
publicvoid dispose() {
mEffect.dispose();
}
}