Android Open Source - min3d Example Assigning Textures Dynamically






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License

The source code is released under:

MIT License

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Java Source Code

package com.min3d;
/*ww w .  ja va2  s .c o m*/
import android.graphics.Bitmap;

import com.min3d.lib.Shared;
import com.min3d.lib.Utils;
import com.min3d.lib.core.Object3dContainer;
import com.min3d.lib.core.RendererActivity;
import com.min3d.lib.objectPrimitives.Sphere;
import com.min3d.lib.vos.Light;
import com.min3d.lib.vos.TextureVo;

/**
 * Shows how objects can be assigned textures dynamically.
 * 
 * Also demonstrates how the same "textureId" can be assigned to multiple objects 
 * (rather than, say, needing to create two instances of a texture 
 * for two separate objects) 
 */
public class ExampleAssigningTexturesDynamically extends RendererActivity
{
  Object3dContainer _object1;
  Object3dContainer _object2;
  
  TextureVo _jupiterTexture;
  TextureVo _earthTexture;
  TextureVo _moonTexture;
  
  int _count;
  
  
  public void initScene() 
  {
    scene.lights().add(new Light());
    
    // Add three textures to TextureManager 
    
    Bitmap b;
    
    b = Utils.makeBitmapFromResourceId(R.drawable.jupiter);
    Shared.textureManager().addTextureId(b, "jupiter", false);
    b.recycle();
    
    b = Utils.makeBitmapFromResourceId(R.drawable.earth);
    Shared.textureManager().addTextureId(b, "earth", false);
    b.recycle();
    
    b = Utils.makeBitmapFromResourceId(R.drawable.moon);
    Shared.textureManager().addTextureId(b, "moon", false);
    b.recycle();
    
    // Create three TextureVo's
    
    _jupiterTexture = new TextureVo("jupiter");
    _earthTexture = new TextureVo("earth");
    _moonTexture = new TextureVo("moon");
    
    _object1 = new Sphere(0.8f, 15, 10);
    _object1.position().y = 0.9f;
    scene.addChild(_object1);

    _object2 = new Sphere(0.8f, 15, 10);
    _object2.position().y = -0.9f;
    scene.addChild(_object2);
    
    _count = 0;
  }
  
  @Override 
  public void updateScene() 
  {
    _count++;
    
    // Assign a different texture to the two objects
    // every second or so
    
    if (_count % 240 == 0) {
      _object1.textures().clear(); // ie, no texture
      _object2.textures().clear();
    }
    else if (_count % 240 == 60) { 
      _object1.textures().addReplace(_jupiterTexture);
      _object2.textures().addReplace(_jupiterTexture);
    }
    else if (_count % 240 == 120) { 
      _object1.textures().addReplace(_earthTexture);
      _object2.textures().addReplace(_earthTexture);
    }
    else if (_count % 240 == 180) { 
      _object1.textures().addReplace(_moonTexture);
      _object2.textures().addReplace(_moonTexture);
    }
    
    _object1.rotation().y +=1;
    _object2.rotation().y -=1;
  }
}




Java Source Code List

com.min3d.ApplicationTest.java
com.min3d.ExampleAccelerometer.java
com.min3d.ExampleAnimatedTexture.java
com.min3d.ExampleAnimatingVertices.java
com.min3d.ExampleAssigningTexturesDynamically.java
com.min3d.ExampleCamera.java
com.min3d.ExampleFog.java
com.min3d.ExampleFromScratch.java
com.min3d.ExampleInsideLayout.java
com.min3d.ExampleKeyframeAnimation.java
com.min3d.ExampleLightProperties.java
com.min3d.ExampleLoad3DSFile.java
com.min3d.ExampleLoadMD2File.java
com.min3d.ExampleLoadObjFileMultiple.java
com.min3d.ExampleLoadObjFile.java
com.min3d.ExampleMipMap.java
com.min3d.ExampleMostMinimal.java
com.min3d.ExampleMultiTexture.java
com.min3d.ExampleMultipleLights.java
com.min3d.ExampleRenderType.java
com.min3d.ExampleRotatingPlanets.java
com.min3d.ExampleSubsetOfFaces.java
com.min3d.ExampleTextureOffset.java
com.min3d.ExampleTextureWrap.java
com.min3d.ExampleTextures.java
com.min3d.ExampleTransparentGlSurface.java
com.min3d.ExampleVertexColors.java
com.min3d.ExampleVerticesVariations.java
com.min3d.ScratchActivity.java
com.min3d.SplashActivity.java
com.min3d.lib.AParser.java
com.min3d.lib.ApplicationTest.java
com.min3d.lib.IParser.java
com.min3d.lib.LittleEndianDataInputStream.java
com.min3d.lib.MD2Parser.java
com.min3d.lib.Max3DSParser.java
com.min3d.lib.Min3d.java
com.min3d.lib.ObjParser.java
com.min3d.lib.ParseObjectData.java
com.min3d.lib.ParseObjectFace.java
com.min3d.lib.Parser.java
com.min3d.lib.Shared.java
com.min3d.lib.Utils.java
com.min3d.lib.animation.AnimationObject3d.java
com.min3d.lib.animation.KeyFrame.java
com.min3d.lib.core.Color4BufferList.java
com.min3d.lib.core.FacesBufferedList.java
com.min3d.lib.core.ManagedLightList.java
com.min3d.lib.core.Number3dBufferList.java
com.min3d.lib.core.Object3dContainer.java
com.min3d.lib.core.Object3d.java
com.min3d.lib.core.RenderCaps.java
com.min3d.lib.core.RendererActivity.java
com.min3d.lib.core.Renderer.java
com.min3d.lib.core.Scene.java
com.min3d.lib.core.TextureList.java
com.min3d.lib.core.TextureManager.java
com.min3d.lib.core.UvBufferList.java
com.min3d.lib.core.Vertices.java
com.min3d.lib.interfaces.IDirtyManaged.java
com.min3d.lib.interfaces.IDirtyParent.java
com.min3d.lib.interfaces.IObject3dContainer.java
com.min3d.lib.interfaces.ISceneController.java
com.min3d.lib.objectPrimitives.Box.java
com.min3d.lib.objectPrimitives.HollowCylinder.java
com.min3d.lib.objectPrimitives.Rectangle.java
com.min3d.lib.objectPrimitives.SkyBox.java
com.min3d.lib.objectPrimitives.Sphere.java
com.min3d.lib.objectPrimitives.Torus.java
com.min3d.lib.vos.AbstractDirtyManaged.java
com.min3d.lib.vos.BooleanManaged.java
com.min3d.lib.vos.CameraVo.java
com.min3d.lib.vos.Color4Managed.java
com.min3d.lib.vos.Color4.java
com.min3d.lib.vos.Face.java
com.min3d.lib.vos.FloatManaged.java
com.min3d.lib.vos.FogType.java
com.min3d.lib.vos.FrustumManaged.java
com.min3d.lib.vos.LightType.java
com.min3d.lib.vos.Light.java
com.min3d.lib.vos.Number3dManaged.java
com.min3d.lib.vos.Number3d.java
com.min3d.lib.vos.RenderType.java
com.min3d.lib.vos.ShadeModelManaged.java
com.min3d.lib.vos.ShadeModel.java
com.min3d.lib.vos.TexEnvxVo.java
com.min3d.lib.vos.TextureVo.java
com.min3d.lib.vos.Uv.java
com.min3d.lib.vos.Vertex3d.java