Android Open Source - min3d Utils






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Back to project page min3d.

License

The source code is released under:

MIT License

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Java Source Code

package com.min3d.lib;
//www  .  ja v a 2 s .c o  m
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;

import com.min3d.lib.core.Object3d;

import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;


public class Utils 
{
  public static final float DEG = (float)(Math.PI / 180f);
    
  private static final int BYTES_PER_FLOAT = 4;  
  
  /**
   * Convenience method to create a Bitmap given a Context's drawable resource ID. 
   */
  public static Bitmap makeBitmapFromResourceId(Context $context, int $id)
  {
    InputStream is = $context.getResources().openRawResource($id);
    
    Bitmap bitmap;
    try {
       bitmap = BitmapFactory.decodeStream(is);
    } finally {
       try {
          is.close();
       } catch(IOException e) {
          // Ignore.
       }
    }
        
    return bitmap;
  }
  
  /**
   * Convenience method to create a Bitmap given a drawable resource ID from the application Context. 
   */
  public static Bitmap makeBitmapFromResourceId(int $id)
  {
    return makeBitmapFromResourceId(Shared.context(), $id);
  }
  
  /**
   * Add two triangles to the Object3d's faces using the supplied indices
   */
  public static void addQuad(Object3d $o, int $upperLeft, int $upperRight, int $lowerRight, int $lowerLeft)
  {
    $o.faces().add((short)$upperLeft, (short)$lowerRight, (short)$upperRight);
    $o.faces().add((short)$upperLeft, (short)$lowerLeft, (short)$lowerRight);
  }
  
  public static FloatBuffer makeFloatBuffer3(float $a, float $b, float $c)
  {
    ByteBuffer b = ByteBuffer.allocateDirect(3 * BYTES_PER_FLOAT);
    b.order(ByteOrder.nativeOrder());
    FloatBuffer buffer = b.asFloatBuffer();
    buffer.put($a);
    buffer.put($b);
    buffer.put($c);
    buffer.position(0);
    return buffer;
  }

  public static FloatBuffer makeFloatBuffer4(float $a, float $b, float $c, float $d)
  {
    ByteBuffer b = ByteBuffer.allocateDirect(4 * BYTES_PER_FLOAT);
    b.order(ByteOrder.nativeOrder());
    FloatBuffer buffer = b.asFloatBuffer();
    buffer.put($a);
    buffer.put($b);
    buffer.put($c);
    buffer.put($d);
    buffer.position(0);
    return buffer;
  }
}




Java Source Code List

com.min3d.ApplicationTest.java
com.min3d.ExampleAccelerometer.java
com.min3d.ExampleAnimatedTexture.java
com.min3d.ExampleAnimatingVertices.java
com.min3d.ExampleAssigningTexturesDynamically.java
com.min3d.ExampleCamera.java
com.min3d.ExampleFog.java
com.min3d.ExampleFromScratch.java
com.min3d.ExampleInsideLayout.java
com.min3d.ExampleKeyframeAnimation.java
com.min3d.ExampleLightProperties.java
com.min3d.ExampleLoad3DSFile.java
com.min3d.ExampleLoadMD2File.java
com.min3d.ExampleLoadObjFileMultiple.java
com.min3d.ExampleLoadObjFile.java
com.min3d.ExampleMipMap.java
com.min3d.ExampleMostMinimal.java
com.min3d.ExampleMultiTexture.java
com.min3d.ExampleMultipleLights.java
com.min3d.ExampleRenderType.java
com.min3d.ExampleRotatingPlanets.java
com.min3d.ExampleSubsetOfFaces.java
com.min3d.ExampleTextureOffset.java
com.min3d.ExampleTextureWrap.java
com.min3d.ExampleTextures.java
com.min3d.ExampleTransparentGlSurface.java
com.min3d.ExampleVertexColors.java
com.min3d.ExampleVerticesVariations.java
com.min3d.ScratchActivity.java
com.min3d.SplashActivity.java
com.min3d.lib.AParser.java
com.min3d.lib.ApplicationTest.java
com.min3d.lib.IParser.java
com.min3d.lib.LittleEndianDataInputStream.java
com.min3d.lib.MD2Parser.java
com.min3d.lib.Max3DSParser.java
com.min3d.lib.Min3d.java
com.min3d.lib.ObjParser.java
com.min3d.lib.ParseObjectData.java
com.min3d.lib.ParseObjectFace.java
com.min3d.lib.Parser.java
com.min3d.lib.Shared.java
com.min3d.lib.Utils.java
com.min3d.lib.animation.AnimationObject3d.java
com.min3d.lib.animation.KeyFrame.java
com.min3d.lib.core.Color4BufferList.java
com.min3d.lib.core.FacesBufferedList.java
com.min3d.lib.core.ManagedLightList.java
com.min3d.lib.core.Number3dBufferList.java
com.min3d.lib.core.Object3dContainer.java
com.min3d.lib.core.Object3d.java
com.min3d.lib.core.RenderCaps.java
com.min3d.lib.core.RendererActivity.java
com.min3d.lib.core.Renderer.java
com.min3d.lib.core.Scene.java
com.min3d.lib.core.TextureList.java
com.min3d.lib.core.TextureManager.java
com.min3d.lib.core.UvBufferList.java
com.min3d.lib.core.Vertices.java
com.min3d.lib.interfaces.IDirtyManaged.java
com.min3d.lib.interfaces.IDirtyParent.java
com.min3d.lib.interfaces.IObject3dContainer.java
com.min3d.lib.interfaces.ISceneController.java
com.min3d.lib.objectPrimitives.Box.java
com.min3d.lib.objectPrimitives.HollowCylinder.java
com.min3d.lib.objectPrimitives.Rectangle.java
com.min3d.lib.objectPrimitives.SkyBox.java
com.min3d.lib.objectPrimitives.Sphere.java
com.min3d.lib.objectPrimitives.Torus.java
com.min3d.lib.vos.AbstractDirtyManaged.java
com.min3d.lib.vos.BooleanManaged.java
com.min3d.lib.vos.CameraVo.java
com.min3d.lib.vos.Color4Managed.java
com.min3d.lib.vos.Color4.java
com.min3d.lib.vos.Face.java
com.min3d.lib.vos.FloatManaged.java
com.min3d.lib.vos.FogType.java
com.min3d.lib.vos.FrustumManaged.java
com.min3d.lib.vos.LightType.java
com.min3d.lib.vos.Light.java
com.min3d.lib.vos.Number3dManaged.java
com.min3d.lib.vos.Number3d.java
com.min3d.lib.vos.RenderType.java
com.min3d.lib.vos.ShadeModelManaged.java
com.min3d.lib.vos.ShadeModel.java
com.min3d.lib.vos.TexEnvxVo.java
com.min3d.lib.vos.TextureVo.java
com.min3d.lib.vos.Uv.java
com.min3d.lib.vos.Vertex3d.java