Back to project page min3d.
The source code is released under:
MIT License
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package com.min3d.lib.vos; // w w w . j av a 2 s . c o m import javax.microedition.khronos.opengles.GL10; public enum RenderType { POINTS (GL10.GL_POINTS), LINES (GL10.GL_LINES), LINE_LOOP (GL10.GL_LINE_LOOP), LINE_STRIP (GL10.GL_LINE_STRIP), TRIANGLES (GL10.GL_TRIANGLES), TRIANGLE_STRIP (GL10.GL_TRIANGLE_STRIP), TRIANGLE_FAN (GL10.GL_TRIANGLE_FAN); private final int _glValue; private RenderType(int $glValue) { _glValue = $glValue; } public int glValue() { return _glValue; } }