Android Open Source - min3d Example Vertices Variations






From Project

Back to project page min3d.

License

The source code is released under:

MIT License

If you think the Android project min3d listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.min3d;
/*from w ww .j  a  va2  s.co  m*/
import android.graphics.Bitmap;

import com.min3d.lib.Shared;
import com.min3d.lib.Utils;
import com.min3d.lib.core.Object3dContainer;
import com.min3d.lib.core.RendererActivity;
import com.min3d.lib.objectPrimitives.Box;
import com.min3d.lib.vos.Color4;
import com.min3d.lib.vos.Light;

/**
 * Demonstrates use of Object3D's constructor parameters "useUvs", "useNormals", and "useColors".
 * These params are passed to the Object3D's MeshData instance to determine whether the object's
 * vertices will include texture coordinate, normal, and color data (By default, itwill).
 * 
 * It's useful to set these to false when you know you won't need them,  
 * for the sake of memory and performance. 
 * 
 * Note that the Object3d properties "texturesEnabled", "normalsEnabled", and "colorsEnabled" 
 * are only applicable when the Object3d is created with "useUvs", "useNormals", and "useColors"
 * respectively are set to true. 
 * 
 * @author Lee
 */
public class ExampleVerticesVariations extends RendererActivity
{
  Object3dContainer _cube1;
  Object3dContainer _cube2;
  Object3dContainer _cube3;
  Object3dContainer _cube4;
  
  public void initScene() 
  {
    scene.lights().add(new Light());
    
    Color4[] colors = new Color4[6];
    colors[0] = new Color4(255,0,0,255);
    colors[1] = new Color4(0,255,0,255);
    colors[2] = new Color4(0,0,255,255);
    colors[3] = new Color4(255,255,0,255);
    colors[4] = new Color4(0,255,255,255);
    colors[5] = new Color4(255,0,255,255);

    Bitmap b = Utils.makeBitmapFromResourceId(this, R.drawable.uglysquares);
    Shared.textureManager().addTextureId(b, "uglysquares", false);
    b.recycle();

    // _cube1's vertices contain color data, but not U/V or normal data.
    // The result is an unshaded box, with a different color on each side.

    _cube1 = new Box(.6f,.6f,.6f, colors,  false,false,true);
    _cube1.normalsEnabled(false);
    _cube1.position().y = 1.2f;

    // _cube2's verticies contain uv data, but not normal or color data.
    // The result is an unshaded box with a texture on each side.
    
    _cube2 = new Box(.6f,.6f,.6f, colors,  true,false,false);
    _cube2.position().y = .4f;
    _cube2.textures().addById("uglysquares");
    
    // _cube3's verticies contain uv and normal data, but not color data  
    // The result is an shaded box with a texture on each side.
    // The Scene must of course contain a light for the object to be visible.
    
    _cube3 = new Box(.6f,.6f,.6f, null,  true,true,false);
    _cube3.position().y = -.4f;
    _cube3.textures().addById("uglysquares");
    
    // _cube4's verticies contain neither uv, normal, or color data (in other words, just position data) 
    // Since it does not use per-vertex color data, the Object3's defaultColor property
    // will dictate the object's color.
    // The result is an unshaded box which is one solid color (red);
    
    _cube4 = new Box(.6f,.6f,.6f, colors,  false,false,false);
    _cube4.defaultColor().setAll(0xffff0000);
    _cube4.position().y = -1.2f;

    scene.addChild(_cube1);
    scene.addChild(_cube2);
    scene.addChild(_cube3);
    scene.addChild(_cube4);
  }

  @Override 
  public void updateScene() 
  {
    _cube1.rotation().y++;
    _cube2.rotation().y++;
    _cube3.rotation().y++;
    _cube4.rotation().y++;
  }
}




Java Source Code List

com.min3d.ApplicationTest.java
com.min3d.ExampleAccelerometer.java
com.min3d.ExampleAnimatedTexture.java
com.min3d.ExampleAnimatingVertices.java
com.min3d.ExampleAssigningTexturesDynamically.java
com.min3d.ExampleCamera.java
com.min3d.ExampleFog.java
com.min3d.ExampleFromScratch.java
com.min3d.ExampleInsideLayout.java
com.min3d.ExampleKeyframeAnimation.java
com.min3d.ExampleLightProperties.java
com.min3d.ExampleLoad3DSFile.java
com.min3d.ExampleLoadMD2File.java
com.min3d.ExampleLoadObjFileMultiple.java
com.min3d.ExampleLoadObjFile.java
com.min3d.ExampleMipMap.java
com.min3d.ExampleMostMinimal.java
com.min3d.ExampleMultiTexture.java
com.min3d.ExampleMultipleLights.java
com.min3d.ExampleRenderType.java
com.min3d.ExampleRotatingPlanets.java
com.min3d.ExampleSubsetOfFaces.java
com.min3d.ExampleTextureOffset.java
com.min3d.ExampleTextureWrap.java
com.min3d.ExampleTextures.java
com.min3d.ExampleTransparentGlSurface.java
com.min3d.ExampleVertexColors.java
com.min3d.ExampleVerticesVariations.java
com.min3d.ScratchActivity.java
com.min3d.SplashActivity.java
com.min3d.lib.AParser.java
com.min3d.lib.ApplicationTest.java
com.min3d.lib.IParser.java
com.min3d.lib.LittleEndianDataInputStream.java
com.min3d.lib.MD2Parser.java
com.min3d.lib.Max3DSParser.java
com.min3d.lib.Min3d.java
com.min3d.lib.ObjParser.java
com.min3d.lib.ParseObjectData.java
com.min3d.lib.ParseObjectFace.java
com.min3d.lib.Parser.java
com.min3d.lib.Shared.java
com.min3d.lib.Utils.java
com.min3d.lib.animation.AnimationObject3d.java
com.min3d.lib.animation.KeyFrame.java
com.min3d.lib.core.Color4BufferList.java
com.min3d.lib.core.FacesBufferedList.java
com.min3d.lib.core.ManagedLightList.java
com.min3d.lib.core.Number3dBufferList.java
com.min3d.lib.core.Object3dContainer.java
com.min3d.lib.core.Object3d.java
com.min3d.lib.core.RenderCaps.java
com.min3d.lib.core.RendererActivity.java
com.min3d.lib.core.Renderer.java
com.min3d.lib.core.Scene.java
com.min3d.lib.core.TextureList.java
com.min3d.lib.core.TextureManager.java
com.min3d.lib.core.UvBufferList.java
com.min3d.lib.core.Vertices.java
com.min3d.lib.interfaces.IDirtyManaged.java
com.min3d.lib.interfaces.IDirtyParent.java
com.min3d.lib.interfaces.IObject3dContainer.java
com.min3d.lib.interfaces.ISceneController.java
com.min3d.lib.objectPrimitives.Box.java
com.min3d.lib.objectPrimitives.HollowCylinder.java
com.min3d.lib.objectPrimitives.Rectangle.java
com.min3d.lib.objectPrimitives.SkyBox.java
com.min3d.lib.objectPrimitives.Sphere.java
com.min3d.lib.objectPrimitives.Torus.java
com.min3d.lib.vos.AbstractDirtyManaged.java
com.min3d.lib.vos.BooleanManaged.java
com.min3d.lib.vos.CameraVo.java
com.min3d.lib.vos.Color4Managed.java
com.min3d.lib.vos.Color4.java
com.min3d.lib.vos.Face.java
com.min3d.lib.vos.FloatManaged.java
com.min3d.lib.vos.FogType.java
com.min3d.lib.vos.FrustumManaged.java
com.min3d.lib.vos.LightType.java
com.min3d.lib.vos.Light.java
com.min3d.lib.vos.Number3dManaged.java
com.min3d.lib.vos.Number3d.java
com.min3d.lib.vos.RenderType.java
com.min3d.lib.vos.ShadeModelManaged.java
com.min3d.lib.vos.ShadeModel.java
com.min3d.lib.vos.TexEnvxVo.java
com.min3d.lib.vos.TextureVo.java
com.min3d.lib.vos.Uv.java
com.min3d.lib.vos.Vertex3d.java