Android Open Source - min3d Texture Vo






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License

The source code is released under:

MIT License

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Java Source Code

package com.min3d.lib.vos;
// w  ww.  j  av a  2s. com
import java.util.ArrayList;

/**
 * Contains the properties of a texture which can be assigned to an object.
 * An object can be assigned multiple TextureVo's by adding them to 
 * the Object3d's TextureList (usually up to just 2 w/ current Android hardware).
 * 
 *  The "textureEnvs" ArrayList defines what texture environment commands 
 *  will be sent to OpenGL for the texture. Typically, this needs to hold
 *  just one TextureEnvVo, but can hold an arbitrary number, for more
 *  complex 'layering' operations. 
 *  
 *  TODO: Allow for adding glTexEnvf commands (float instead of int)
 *  
 *  TODO: Ability to assign arbitrary UV lists per-TextureVo? (Non-trivial...)
 */
public class TextureVo 
{
  /**
   * The texureId in the TextureManager that corresponds to an uploaded Bitmap
   */
  public String textureId;
  
  /**
   * Determines if U and V ("S" and "T" in OpenGL parlance) repeat, or are 'clamped'
   * (Defaults to true, matching OpenGL's default setting)
   */
  public boolean repeatU = true;
  public boolean repeatV = true;

  /**
   * The U/V offsets for the texture (rem, normal range of U and V are 0 to 1)
   */
  public float offsetU = 0;
  public float offsetV = 0;
  
  /**
   * A list of TexEnvVo's that define how texture is composited in the output.
   * Normally contains just one element.
   */
  public ArrayList<TexEnvxVo> textureEnvs;

  //
  
  public TextureVo(String $textureId, ArrayList<TexEnvxVo> $textureEnvVo)
  {
    textureId = $textureId;
    textureEnvs = $textureEnvVo;
  }
  
  public TextureVo(String $textureId)
  {
    textureId = $textureId;
    textureEnvs = new ArrayList<TexEnvxVo>();
    textureEnvs.add( new TexEnvxVo());
  }
}




Java Source Code List

com.min3d.ApplicationTest.java
com.min3d.ExampleAccelerometer.java
com.min3d.ExampleAnimatedTexture.java
com.min3d.ExampleAnimatingVertices.java
com.min3d.ExampleAssigningTexturesDynamically.java
com.min3d.ExampleCamera.java
com.min3d.ExampleFog.java
com.min3d.ExampleFromScratch.java
com.min3d.ExampleInsideLayout.java
com.min3d.ExampleKeyframeAnimation.java
com.min3d.ExampleLightProperties.java
com.min3d.ExampleLoad3DSFile.java
com.min3d.ExampleLoadMD2File.java
com.min3d.ExampleLoadObjFileMultiple.java
com.min3d.ExampleLoadObjFile.java
com.min3d.ExampleMipMap.java
com.min3d.ExampleMostMinimal.java
com.min3d.ExampleMultiTexture.java
com.min3d.ExampleMultipleLights.java
com.min3d.ExampleRenderType.java
com.min3d.ExampleRotatingPlanets.java
com.min3d.ExampleSubsetOfFaces.java
com.min3d.ExampleTextureOffset.java
com.min3d.ExampleTextureWrap.java
com.min3d.ExampleTextures.java
com.min3d.ExampleTransparentGlSurface.java
com.min3d.ExampleVertexColors.java
com.min3d.ExampleVerticesVariations.java
com.min3d.ScratchActivity.java
com.min3d.SplashActivity.java
com.min3d.lib.AParser.java
com.min3d.lib.ApplicationTest.java
com.min3d.lib.IParser.java
com.min3d.lib.LittleEndianDataInputStream.java
com.min3d.lib.MD2Parser.java
com.min3d.lib.Max3DSParser.java
com.min3d.lib.Min3d.java
com.min3d.lib.ObjParser.java
com.min3d.lib.ParseObjectData.java
com.min3d.lib.ParseObjectFace.java
com.min3d.lib.Parser.java
com.min3d.lib.Shared.java
com.min3d.lib.Utils.java
com.min3d.lib.animation.AnimationObject3d.java
com.min3d.lib.animation.KeyFrame.java
com.min3d.lib.core.Color4BufferList.java
com.min3d.lib.core.FacesBufferedList.java
com.min3d.lib.core.ManagedLightList.java
com.min3d.lib.core.Number3dBufferList.java
com.min3d.lib.core.Object3dContainer.java
com.min3d.lib.core.Object3d.java
com.min3d.lib.core.RenderCaps.java
com.min3d.lib.core.RendererActivity.java
com.min3d.lib.core.Renderer.java
com.min3d.lib.core.Scene.java
com.min3d.lib.core.TextureList.java
com.min3d.lib.core.TextureManager.java
com.min3d.lib.core.UvBufferList.java
com.min3d.lib.core.Vertices.java
com.min3d.lib.interfaces.IDirtyManaged.java
com.min3d.lib.interfaces.IDirtyParent.java
com.min3d.lib.interfaces.IObject3dContainer.java
com.min3d.lib.interfaces.ISceneController.java
com.min3d.lib.objectPrimitives.Box.java
com.min3d.lib.objectPrimitives.HollowCylinder.java
com.min3d.lib.objectPrimitives.Rectangle.java
com.min3d.lib.objectPrimitives.SkyBox.java
com.min3d.lib.objectPrimitives.Sphere.java
com.min3d.lib.objectPrimitives.Torus.java
com.min3d.lib.vos.AbstractDirtyManaged.java
com.min3d.lib.vos.BooleanManaged.java
com.min3d.lib.vos.CameraVo.java
com.min3d.lib.vos.Color4Managed.java
com.min3d.lib.vos.Color4.java
com.min3d.lib.vos.Face.java
com.min3d.lib.vos.FloatManaged.java
com.min3d.lib.vos.FogType.java
com.min3d.lib.vos.FrustumManaged.java
com.min3d.lib.vos.LightType.java
com.min3d.lib.vos.Light.java
com.min3d.lib.vos.Number3dManaged.java
com.min3d.lib.vos.Number3d.java
com.min3d.lib.vos.RenderType.java
com.min3d.lib.vos.ShadeModelManaged.java
com.min3d.lib.vos.ShadeModel.java
com.min3d.lib.vos.TexEnvxVo.java
com.min3d.lib.vos.TextureVo.java
com.min3d.lib.vos.Uv.java
com.min3d.lib.vos.Vertex3d.java