Android Open Source - min3d Number3d Managed






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License

The source code is released under:

MIT License

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Java Source Code

package com.min3d.lib.vos;
/*w ww.  j  a v  a 2 s  .  c o m*/
import com.min3d.lib.Utils;
import com.min3d.lib.interfaces.IDirtyParent;

import java.nio.FloatBuffer;

/**
 * 'Managed' version of Number3d VO 
 */
public class Number3dManaged extends AbstractDirtyManaged 
{
  private float _x;
  private float _y;
  private float _z;
  
  private FloatBuffer _fb;
  
  public Number3dManaged(IDirtyParent $parent)
  {
    super($parent);
    _x = 0;
    _y = 0;
    _z = 0;
    _fb = this.toFloatBuffer();
    setDirtyFlag();
  }
  
  public Number3dManaged(float $x, float $y, float $z, IDirtyParent $parent)
  {
    super($parent);
    _x = $x;
    _y = $y;
    _z = $z;
    _fb = this.toFloatBuffer();
    setDirtyFlag();
  }
  
  public float getX() {
    return _x;
  }

  public void setX(float x) {
    _x = x;
    setDirtyFlag();
  }

  public float getY() {
    return _y;
  }

  public void setY(float y) {
    _y = y;
    setDirtyFlag();
  }

  public float getZ() {
    return _z;
  }

  public void setZ(float z) {
    _z = z;
    setDirtyFlag();
  }

  public void setAll(float $x, float $y, float $z)
  {
    _x = $x;
    _y = $y;
    _z = $z;
    setDirtyFlag();
  }
  
  public void setAllFrom(Number3d $n)
  {
    _x = $n.x;
    _y = $n.y;
    _z = $n.z;
    setDirtyFlag();
  }

  public void setAllFrom(Number3dManaged $n)
  {
    _x = $n.getX();
    _y = $n.getY();
    _z = $n.getZ();
    setDirtyFlag();
  }

  public Number3d toNumber3d()
  {
    return new Number3d(_x,_y,_z);
  }
  
  @Override
  public String toString()
  {
    return _x + "," + _y + "," + _z; 
  }
  
  /**
   * Convenience method
   */
  public FloatBuffer toFloatBuffer()
  {
    return Utils.makeFloatBuffer3(_x, _y, _z);
  }
  
  /**
   * Convenience method
   */
  public void toFloatBuffer(FloatBuffer $floatBuffer)
  {
    $floatBuffer.position(0);
    $floatBuffer.put(_x);
    $floatBuffer.put(_y);
    $floatBuffer.put(_z);
    $floatBuffer.position(0);
  }

  /**
   * Used by Renderer
   */
  public FloatBuffer floatBuffer()
  {
    return _fb;
  }

  /**
   * Used by Renderer
   */
  public void commitToFloatBuffer()
  {
    toFloatBuffer(_fb);
  }
}




Java Source Code List

com.min3d.ApplicationTest.java
com.min3d.ExampleAccelerometer.java
com.min3d.ExampleAnimatedTexture.java
com.min3d.ExampleAnimatingVertices.java
com.min3d.ExampleAssigningTexturesDynamically.java
com.min3d.ExampleCamera.java
com.min3d.ExampleFog.java
com.min3d.ExampleFromScratch.java
com.min3d.ExampleInsideLayout.java
com.min3d.ExampleKeyframeAnimation.java
com.min3d.ExampleLightProperties.java
com.min3d.ExampleLoad3DSFile.java
com.min3d.ExampleLoadMD2File.java
com.min3d.ExampleLoadObjFileMultiple.java
com.min3d.ExampleLoadObjFile.java
com.min3d.ExampleMipMap.java
com.min3d.ExampleMostMinimal.java
com.min3d.ExampleMultiTexture.java
com.min3d.ExampleMultipleLights.java
com.min3d.ExampleRenderType.java
com.min3d.ExampleRotatingPlanets.java
com.min3d.ExampleSubsetOfFaces.java
com.min3d.ExampleTextureOffset.java
com.min3d.ExampleTextureWrap.java
com.min3d.ExampleTextures.java
com.min3d.ExampleTransparentGlSurface.java
com.min3d.ExampleVertexColors.java
com.min3d.ExampleVerticesVariations.java
com.min3d.ScratchActivity.java
com.min3d.SplashActivity.java
com.min3d.lib.AParser.java
com.min3d.lib.ApplicationTest.java
com.min3d.lib.IParser.java
com.min3d.lib.LittleEndianDataInputStream.java
com.min3d.lib.MD2Parser.java
com.min3d.lib.Max3DSParser.java
com.min3d.lib.Min3d.java
com.min3d.lib.ObjParser.java
com.min3d.lib.ParseObjectData.java
com.min3d.lib.ParseObjectFace.java
com.min3d.lib.Parser.java
com.min3d.lib.Shared.java
com.min3d.lib.Utils.java
com.min3d.lib.animation.AnimationObject3d.java
com.min3d.lib.animation.KeyFrame.java
com.min3d.lib.core.Color4BufferList.java
com.min3d.lib.core.FacesBufferedList.java
com.min3d.lib.core.ManagedLightList.java
com.min3d.lib.core.Number3dBufferList.java
com.min3d.lib.core.Object3dContainer.java
com.min3d.lib.core.Object3d.java
com.min3d.lib.core.RenderCaps.java
com.min3d.lib.core.RendererActivity.java
com.min3d.lib.core.Renderer.java
com.min3d.lib.core.Scene.java
com.min3d.lib.core.TextureList.java
com.min3d.lib.core.TextureManager.java
com.min3d.lib.core.UvBufferList.java
com.min3d.lib.core.Vertices.java
com.min3d.lib.interfaces.IDirtyManaged.java
com.min3d.lib.interfaces.IDirtyParent.java
com.min3d.lib.interfaces.IObject3dContainer.java
com.min3d.lib.interfaces.ISceneController.java
com.min3d.lib.objectPrimitives.Box.java
com.min3d.lib.objectPrimitives.HollowCylinder.java
com.min3d.lib.objectPrimitives.Rectangle.java
com.min3d.lib.objectPrimitives.SkyBox.java
com.min3d.lib.objectPrimitives.Sphere.java
com.min3d.lib.objectPrimitives.Torus.java
com.min3d.lib.vos.AbstractDirtyManaged.java
com.min3d.lib.vos.BooleanManaged.java
com.min3d.lib.vos.CameraVo.java
com.min3d.lib.vos.Color4Managed.java
com.min3d.lib.vos.Color4.java
com.min3d.lib.vos.Face.java
com.min3d.lib.vos.FloatManaged.java
com.min3d.lib.vos.FogType.java
com.min3d.lib.vos.FrustumManaged.java
com.min3d.lib.vos.LightType.java
com.min3d.lib.vos.Light.java
com.min3d.lib.vos.Number3dManaged.java
com.min3d.lib.vos.Number3d.java
com.min3d.lib.vos.RenderType.java
com.min3d.lib.vos.ShadeModelManaged.java
com.min3d.lib.vos.ShadeModel.java
com.min3d.lib.vos.TexEnvxVo.java
com.min3d.lib.vos.TextureVo.java
com.min3d.lib.vos.Uv.java
com.min3d.lib.vos.Vertex3d.java