Android Open Source - Station42 Ouya Player Joiner






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Back to project page Station42.

License

The source code is released under:

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUC...

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Java Source Code

package com.station40.game.android;
//from   w ww . j  av  a 2s .  c  o m
import java.util.HashMap;

import tv.ouya.console.api.OuyaController;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.controllers.Controller;
import com.badlogic.gdx.controllers.Controllers;
import com.badlogic.gdx.controllers.android.AndroidController;
import com.badlogic.gdx.controllers.mappings.Ouya;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.station42.faction.EntityFaction;

public class OuyaPlayerJoiner extends Actor {
  BitmapFont font = new BitmapFont();
  int state = 0;
  boolean changingState =  false;
  String[] stateStrings = new String[] {"Press O to join.",
    "You are on team RED.\nPress a button to change.",
    "You are on team BLUE.\nPress a button to change.",
  };
  @Override
  public void draw(Batch batch, float parentAlpha) {
    super.draw(batch, parentAlpha);
    font.drawMultiLine(batch, stateStrings[state], getX(), getCenterY());
  }
  private Controller getControllerForPlayer() {
    for (Controller controller : Controllers.getControllers()) {
      if (controller instanceof AndroidController) {
        AndroidController ouyaController = (AndroidController) controller;
        if (OuyaController.getPlayerNumByDeviceId(ouyaController.getDeviceId()) == playerIndex)
          return controller;
      }
    }
    return null;
  }
  @Override
  public void act(float delta) {
    super.act(delta);
    if (Ouya.isRunningOnOuya()) {
      Controller controller = getControllerForPlayer();
      if (controller != null) {
        boolean stateChange = controller.getButton(Ouya.BUTTON_O);
        if (changingState && !stateChange) {
          changingState = false; 
        } else if (!changingState && stateChange) {
          changingState = true;
          state+= 1;
          if (state >= stateStrings.length)
            state = 0;
        }
      }
    }
  }
  int playerIndex;
  public OuyaPlayerJoiner(int i) {
    playerIndex = i;
  }
  public Controller getController() {
    return getControllerForPlayer();
//    return OuyaController.getControllerByPlayer(playerIndex);
  }
  public EntityFaction getFaction() {
    if (state == 0)
      return null;
    else if (state == 1)
      return EntityFaction.red;
    else
      return EntityFaction.blue;
  }

}




Java Source Code List

com.station40.game.IOSLauncher.java
com.station40.game.android.AndroidLauncher.java
com.station40.game.android.OuyaMenuScreen.java
com.station40.game.android.OuyaPlayerJoiner.java
com.station40.game.client.HtmlLauncher.java
com.station40.game.desktop.DesktopLauncher.java
com.station42.base.EngineMessageListener.java
com.station42.base.EngineRenderer.java
com.station42.base.EngineUpdateListener.java
com.station42.base.Engine.java
com.station42.base.Entity.java
com.station42.basic.EntityFacing.java
com.station42.basic.EntityLocation.java
com.station42.basic.EntityRenderer.java
com.station42.basic.EntitySprite.java
com.station42.bullet.BulletCollisionSystem.java
com.station42.bullet.BulletRenderer.java
com.station42.bullet.BulletSpawner.java
com.station42.bullet.BulletUpdateSystem.java
com.station42.bullet.Bullet.java
com.station42.death.BulletDamageMessage.java
com.station42.death.BulletDamageSystem.java
com.station42.death.DeathMessage.java
com.station42.death.HealthRenderer.java
com.station42.death.Health.java
com.station42.death.PlayerRespawnSystem.java
com.station42.death.SpawnRoom.java
com.station42.faction.EntityFaction.java
com.station42.game.GameScreen.java
com.station42.game.Levels.java
com.station42.game.MainMenuScreen.java
com.station42.game.MatchSystem.java
com.station42.game.ScoringPortalHackingSystem.java
com.station42.game.ScoringPortalRenderer.java
com.station42.game.ScoringPortal.java
com.station42.game.Station40Game.java
com.station42.hacking.Hackable.java
com.station42.hacking.HackingActionParticles.java
com.station42.hacking.HackingActionRenderer.java
com.station42.hacking.HackingActionUpdater.java
com.station42.hacking.HackingAction.java
com.station42.hacking.HackingSystem.java
com.station42.hacking.HackingUI.java
com.station42.hacking.PlayerHacker.java
com.station42.hopping.HoppingAction.java
com.station42.hopping.HoppingSystem.java
com.station42.hopping.HoppingUI.java
com.station42.hopping.OffensiveHackingSystem.java
com.station42.hopping.PlayerHopper.java
com.station42.input.MouseAndKeyboardController.java
com.station42.loot.HealthBoost.java
com.station42.loot.LootDropSystem.java
com.station42.loot.LootDrop.java
com.station42.loot.LootPickupSystem.java
com.station42.loot.Loot.java
com.station42.loot.Looter.java
com.station42.loot.PointBoost.java
com.station42.loot.SpeedBoost.java
com.station42.loot.WorldSwap.java
com.station42.optimizations.CroppingHelper.java
com.station42.optimizations.RoomResidentSystem.java
com.station42.optimizations.RoomResident.java
com.station42.player.PlayerTrackingCameraSystem.java
com.station42.player.mouse.EntityMouseState.java
com.station42.player.mouse.PlayerActionStateSetter.java
com.station42.player.mouse.PlayerClientGunSystem.java
com.station42.player.mouse.PlayerControllerMouseStateSetter.java
com.station42.player.mouse.PlayerGunSystem.java
com.station42.player.mouse.PlayerMouseStateSetter.java
com.station42.player.move.EntityMoveState.java
com.station42.player.move.PlayerControllerMoveStateSetter.java
com.station42.player.move.PlayerMoveStateSetter.java
com.station42.player.move.PlayerWalker.java
com.station42.sentries.FactionSentrySystem.java
com.station42.sentries.SentryHackingSystem.java
com.station42.sentries.SentrySpawner.java
com.station42.sentries.Sentry.java
com.station42.server.BulletRequest.java
com.station42.server.ProtocolSetup.java
com.station42.server.Station40Client.java
com.station42.server.Station40Server.java
com.station42.server.serializers.EntitySerializer.java
com.station42.world.RoomRenderer.java
com.station42.world.Room.java
com.station42.world.WallCollisionSystem.java
com.station42.world.WallRenderer.java
com.station42.world.Wall.java
com.station42.world.WorldUI.java
com.station42.world.World.java