Android Open Source - Station42 Player Respawn System






From Project

Back to project page Station42.

License

The source code is released under:

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUC...

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Java Source Code

package com.station42.death;
/*from  w  ww  . j  a v a  2  s.  c o m*/
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.station42.base.Engine;
import com.station42.base.EngineMessageListener;
import com.station42.base.EngineRenderer;
import com.station42.base.EngineUpdateListener;
import com.station42.base.Entity;
import com.station42.base.Engine.Message;
import com.station42.basic.EntityLocation;
import com.station42.world.Room;
import com.station42.world.World;

public class PlayerRespawnSystem implements EngineMessageListener, EngineRenderer, EngineUpdateListener {
  Entity respawnedPlayer;
  public PlayerRespawnSystem(Entity player) {
    respawnedPlayer = player;
  }
  @Override
  public void receiveMessage(Engine engine, Message message) {
    if (message instanceof DeathMessage) {
      DeathMessage death = (DeathMessage) message;
      if (death.deceased == respawnedPlayer) {
        engine.despawnEntity(respawnedPlayer);
        Health health = respawnedPlayer.getComponent(Health.class);
        if (health != null)
          health.heal(999);
        ttl = 1;
        playerDead = true;
      }
    }
  }
  float ttl = 1;
  boolean playerDead = true;
  @Override
  public void update(Engine engine, float delta) {
    ttl -= delta;
    if (playerDead && ttl <= 0) {
      EntityLocation location = respawnedPlayer.getComponent(EntityLocation.class);
      if (location != null) {
        for (Entity spawnRoom : engine.getEntitiesWithComponent(SpawnRoom.class)) {
          if (spawnRoom.getComponent(SpawnRoom.class).canSpawn(respawnedPlayer)) {
            Room room = spawnRoom.getComponent(Room.class);
            location.setCenter(room.getCenterX(), room.getCenterY());
            respawnedPlayer.setComponent(World.class, spawnRoom.getComponent(World.class));
            break;
          }
        }
      }
      engine.spawnEntity(respawnedPlayer);
      playerDead = false;
    }
  }
  @Override
  public void render(Engine engine, SpriteBatch batch, Rectangle viewport) {
  }
  
}




Java Source Code List

com.station40.game.IOSLauncher.java
com.station40.game.android.AndroidLauncher.java
com.station40.game.android.OuyaMenuScreen.java
com.station40.game.android.OuyaPlayerJoiner.java
com.station40.game.client.HtmlLauncher.java
com.station40.game.desktop.DesktopLauncher.java
com.station42.base.EngineMessageListener.java
com.station42.base.EngineRenderer.java
com.station42.base.EngineUpdateListener.java
com.station42.base.Engine.java
com.station42.base.Entity.java
com.station42.basic.EntityFacing.java
com.station42.basic.EntityLocation.java
com.station42.basic.EntityRenderer.java
com.station42.basic.EntitySprite.java
com.station42.bullet.BulletCollisionSystem.java
com.station42.bullet.BulletRenderer.java
com.station42.bullet.BulletSpawner.java
com.station42.bullet.BulletUpdateSystem.java
com.station42.bullet.Bullet.java
com.station42.death.BulletDamageMessage.java
com.station42.death.BulletDamageSystem.java
com.station42.death.DeathMessage.java
com.station42.death.HealthRenderer.java
com.station42.death.Health.java
com.station42.death.PlayerRespawnSystem.java
com.station42.death.SpawnRoom.java
com.station42.faction.EntityFaction.java
com.station42.game.GameScreen.java
com.station42.game.Levels.java
com.station42.game.MainMenuScreen.java
com.station42.game.MatchSystem.java
com.station42.game.ScoringPortalHackingSystem.java
com.station42.game.ScoringPortalRenderer.java
com.station42.game.ScoringPortal.java
com.station42.game.Station40Game.java
com.station42.hacking.Hackable.java
com.station42.hacking.HackingActionParticles.java
com.station42.hacking.HackingActionRenderer.java
com.station42.hacking.HackingActionUpdater.java
com.station42.hacking.HackingAction.java
com.station42.hacking.HackingSystem.java
com.station42.hacking.HackingUI.java
com.station42.hacking.PlayerHacker.java
com.station42.hopping.HoppingAction.java
com.station42.hopping.HoppingSystem.java
com.station42.hopping.HoppingUI.java
com.station42.hopping.OffensiveHackingSystem.java
com.station42.hopping.PlayerHopper.java
com.station42.input.MouseAndKeyboardController.java
com.station42.loot.HealthBoost.java
com.station42.loot.LootDropSystem.java
com.station42.loot.LootDrop.java
com.station42.loot.LootPickupSystem.java
com.station42.loot.Loot.java
com.station42.loot.Looter.java
com.station42.loot.PointBoost.java
com.station42.loot.SpeedBoost.java
com.station42.loot.WorldSwap.java
com.station42.optimizations.CroppingHelper.java
com.station42.optimizations.RoomResidentSystem.java
com.station42.optimizations.RoomResident.java
com.station42.player.PlayerTrackingCameraSystem.java
com.station42.player.mouse.EntityMouseState.java
com.station42.player.mouse.PlayerActionStateSetter.java
com.station42.player.mouse.PlayerClientGunSystem.java
com.station42.player.mouse.PlayerControllerMouseStateSetter.java
com.station42.player.mouse.PlayerGunSystem.java
com.station42.player.mouse.PlayerMouseStateSetter.java
com.station42.player.move.EntityMoveState.java
com.station42.player.move.PlayerControllerMoveStateSetter.java
com.station42.player.move.PlayerMoveStateSetter.java
com.station42.player.move.PlayerWalker.java
com.station42.sentries.FactionSentrySystem.java
com.station42.sentries.SentryHackingSystem.java
com.station42.sentries.SentrySpawner.java
com.station42.sentries.Sentry.java
com.station42.server.BulletRequest.java
com.station42.server.ProtocolSetup.java
com.station42.server.Station40Client.java
com.station42.server.Station40Server.java
com.station42.server.serializers.EntitySerializer.java
com.station42.world.RoomRenderer.java
com.station42.world.Room.java
com.station42.world.WallCollisionSystem.java
com.station42.world.WallRenderer.java
com.station42.world.Wall.java
com.station42.world.WorldUI.java
com.station42.world.World.java