Android Open Source - Station42 Faction Sentry System






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Back to project page Station42.

License

The source code is released under:

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUC...

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Java Source Code

package com.station42.sentries;
/*w w  w .j a va 2 s. c  o  m*/
import com.badlogic.gdx.math.Vector2;
import com.station42.base.Engine;
import com.station42.base.EngineUpdateListener;
import com.station42.base.Entity;
import com.station42.basic.EntityFacing;
import com.station42.basic.EntityLocation;
import com.station42.bullet.BulletSpawner;
import com.station42.faction.EntityFaction;
import com.station42.game.ScoringPortal;
import com.station42.optimizations.RoomResident;
import com.station42.world.World;

public class FactionSentrySystem implements EngineUpdateListener {

  @Override
  public void update(Engine engine, float delta) {
    for (Entity sentryEntity : engine.getEntitiesWithComponent(Sentry.class)) {
      Sentry sentry = sentryEntity.getComponent(Sentry.class);
      sentry.lastFire += delta;
      if (sentry.lastFire >= sentry.fireSpeed) {
        Vector2 target = getNearestEnemy(engine, sentryEntity);
        if (target != null) {
          Entity bullet = BulletSpawner.spawnBullet(sentryEntity, target, 256, 1);
          engine.spawnEntity(bullet);
          sentry.lastFire = 0;
          EntityFacing facing = sentryEntity.getComponent(EntityFacing.class);
          if (facing != null) {
            EntityLocation sentryLocation = sentryEntity.getComponent(EntityLocation.class);
            facing.setRotation((float) (Math.atan2(-target.y + sentryLocation.getCenterY(), 
                -target.x + sentryLocation.getCenterX()) / Math.PI * 180));
          }
        }
      }
    }
  }

//  private Entity getNearestEnemy(Engine engine, Entity sentryEntity) {
  private Vector2 getNearestEnemy(Engine engine, Entity sentryEntity) {
    Sentry sentry = sentryEntity.getComponent(Sentry.class);
    EntityFaction sentryFaction = sentryEntity.getComponent(EntityFaction.class);
    EntityLocation sentryLocation = sentryEntity.getComponent(EntityLocation.class);
    if (sentryLocation == null)
      return null;
//    Entity nearestTarget = null;
    Vector2 nearestTarget = null;
    float distanceToNearest = sentry.trackingDistance;
    Iterable<Entity> possibleTargets;
    if (sentryEntity.getComponent(RoomResident.class) != null)
      possibleTargets = sentryEntity.getComponent(RoomResident.class).getNeighboringResidentsWithComponent(EntityFaction.class);
    else
      possibleTargets = engine.getEntitiesWithComponent(EntityFaction.class);
    for (Entity possibleTarget : possibleTargets) {
      if (sentryEntity == possibleTarget || possibleTarget.getComponent(Sentry.class) != null || possibleTarget.getComponent(ScoringPortal.class) != null)
        continue;
      EntityFaction targetFaction = possibleTarget.getComponent(EntityFaction.class);
      if (targetFaction != sentryFaction && World.visible(sentryEntity, possibleTarget)) {
        EntityLocation targetLocation = possibleTarget.getComponent(EntityLocation.class);
        if (targetLocation != null) {
          float distance = targetLocation.getDistance(sentryLocation);
          if (distance < distanceToNearest) {
//            nearestTarget = possibleTarget;
            nearestTarget = targetLocation.getCenter();
            distanceToNearest = distance;
          }
        }
      }
    }
    return nearestTarget;
  }
  
}




Java Source Code List

com.station40.game.IOSLauncher.java
com.station40.game.android.AndroidLauncher.java
com.station40.game.android.OuyaMenuScreen.java
com.station40.game.android.OuyaPlayerJoiner.java
com.station40.game.client.HtmlLauncher.java
com.station40.game.desktop.DesktopLauncher.java
com.station42.base.EngineMessageListener.java
com.station42.base.EngineRenderer.java
com.station42.base.EngineUpdateListener.java
com.station42.base.Engine.java
com.station42.base.Entity.java
com.station42.basic.EntityFacing.java
com.station42.basic.EntityLocation.java
com.station42.basic.EntityRenderer.java
com.station42.basic.EntitySprite.java
com.station42.bullet.BulletCollisionSystem.java
com.station42.bullet.BulletRenderer.java
com.station42.bullet.BulletSpawner.java
com.station42.bullet.BulletUpdateSystem.java
com.station42.bullet.Bullet.java
com.station42.death.BulletDamageMessage.java
com.station42.death.BulletDamageSystem.java
com.station42.death.DeathMessage.java
com.station42.death.HealthRenderer.java
com.station42.death.Health.java
com.station42.death.PlayerRespawnSystem.java
com.station42.death.SpawnRoom.java
com.station42.faction.EntityFaction.java
com.station42.game.GameScreen.java
com.station42.game.Levels.java
com.station42.game.MainMenuScreen.java
com.station42.game.MatchSystem.java
com.station42.game.ScoringPortalHackingSystem.java
com.station42.game.ScoringPortalRenderer.java
com.station42.game.ScoringPortal.java
com.station42.game.Station40Game.java
com.station42.hacking.Hackable.java
com.station42.hacking.HackingActionParticles.java
com.station42.hacking.HackingActionRenderer.java
com.station42.hacking.HackingActionUpdater.java
com.station42.hacking.HackingAction.java
com.station42.hacking.HackingSystem.java
com.station42.hacking.HackingUI.java
com.station42.hacking.PlayerHacker.java
com.station42.hopping.HoppingAction.java
com.station42.hopping.HoppingSystem.java
com.station42.hopping.HoppingUI.java
com.station42.hopping.OffensiveHackingSystem.java
com.station42.hopping.PlayerHopper.java
com.station42.input.MouseAndKeyboardController.java
com.station42.loot.HealthBoost.java
com.station42.loot.LootDropSystem.java
com.station42.loot.LootDrop.java
com.station42.loot.LootPickupSystem.java
com.station42.loot.Loot.java
com.station42.loot.Looter.java
com.station42.loot.PointBoost.java
com.station42.loot.SpeedBoost.java
com.station42.loot.WorldSwap.java
com.station42.optimizations.CroppingHelper.java
com.station42.optimizations.RoomResidentSystem.java
com.station42.optimizations.RoomResident.java
com.station42.player.PlayerTrackingCameraSystem.java
com.station42.player.mouse.EntityMouseState.java
com.station42.player.mouse.PlayerActionStateSetter.java
com.station42.player.mouse.PlayerClientGunSystem.java
com.station42.player.mouse.PlayerControllerMouseStateSetter.java
com.station42.player.mouse.PlayerGunSystem.java
com.station42.player.mouse.PlayerMouseStateSetter.java
com.station42.player.move.EntityMoveState.java
com.station42.player.move.PlayerControllerMoveStateSetter.java
com.station42.player.move.PlayerMoveStateSetter.java
com.station42.player.move.PlayerWalker.java
com.station42.sentries.FactionSentrySystem.java
com.station42.sentries.SentryHackingSystem.java
com.station42.sentries.SentrySpawner.java
com.station42.sentries.Sentry.java
com.station42.server.BulletRequest.java
com.station42.server.ProtocolSetup.java
com.station42.server.Station40Client.java
com.station42.server.Station40Server.java
com.station42.server.serializers.EntitySerializer.java
com.station42.world.RoomRenderer.java
com.station42.world.Room.java
com.station42.world.WallCollisionSystem.java
com.station42.world.WallRenderer.java
com.station42.world.Wall.java
com.station42.world.WorldUI.java
com.station42.world.World.java