Android Open Source - Station42 Loot Pickup System






From Project

Back to project page Station42.

License

The source code is released under:

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUC...

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Java Source Code

package com.station42.loot;
// www  . j  av  a2 s .  co  m
import com.badlogic.gdx.audio.Sound;
import com.station42.base.Engine;
import com.station42.base.EngineUpdateListener;
import com.station42.base.Entity;
import com.station42.basic.EntityLocation;
import com.station42.faction.EntityFaction;
import com.station42.game.ScoringPortal;
import com.station42.game.Station40Game;
import com.station42.optimizations.RoomResident;
import com.station42.world.World;

public class LootPickupSystem implements EngineUpdateListener {

  @Override
  public void update(Engine engine, float delta) {
    for (Entity healthBoostEntity : engine.getEntitiesWithComponent(HealthBoost.class)) {
      findGrabber(engine, healthBoostEntity, HealthBoost.class);
    }
    for (Entity healthBoostEntity : engine.getEntitiesWithComponent(PointBoost.class)) {
      findGrabber(engine, healthBoostEntity, PointBoost.class);
    }
    for (Entity healthBoostEntity : engine.getEntitiesWithComponent(SpeedBoost.class)) {
      findGrabber(engine, healthBoostEntity, SpeedBoost.class);
    }
    for (Entity healthBoostEntity : engine.getEntitiesWithComponent(WorldSwap.class)) {
      findGrabber(engine, healthBoostEntity, WorldSwap.class);
    }
  }
  public void findGrabber(Engine engine, Entity lootDrop, Class<? extends Loot> componentClass) {
    if (lootDrop.getComponent(Loot.class) == null)
      return;
    EntityLocation lootLocation = lootDrop.getComponent(EntityLocation.class);
    if (lootLocation != null) {
      Iterable<Entity> possibleLooters;
      if (lootDrop.getComponent(RoomResident.class) != null)
        possibleLooters = lootDrop.getComponent(RoomResident.class).getNeighboringResidentsWithComponent(EntityLocation.class);
      else
        possibleLooters = engine.getEntitiesWithComponent(EntityLocation.class);
      for (Entity looter : possibleLooters) {
        if (looter.getComponent(Looter.class) == null)
          continue;
        EntityLocation looterLocation = looter.getComponent(EntityLocation.class);
        if (World.visible(looter, lootDrop) && looterLocation.collides(lootLocation)) {
          engine.despawnEntity(lootDrop);
          Station40Game.manager.get("sounds/Powerup79.wav", Sound.class).play(0.5f);
          ((Loot)lootDrop.getComponent(componentClass)).onLoot(engine, looter);
        }
      }
    }
  }
}




Java Source Code List

com.station40.game.IOSLauncher.java
com.station40.game.android.AndroidLauncher.java
com.station40.game.android.OuyaMenuScreen.java
com.station40.game.android.OuyaPlayerJoiner.java
com.station40.game.client.HtmlLauncher.java
com.station40.game.desktop.DesktopLauncher.java
com.station42.base.EngineMessageListener.java
com.station42.base.EngineRenderer.java
com.station42.base.EngineUpdateListener.java
com.station42.base.Engine.java
com.station42.base.Entity.java
com.station42.basic.EntityFacing.java
com.station42.basic.EntityLocation.java
com.station42.basic.EntityRenderer.java
com.station42.basic.EntitySprite.java
com.station42.bullet.BulletCollisionSystem.java
com.station42.bullet.BulletRenderer.java
com.station42.bullet.BulletSpawner.java
com.station42.bullet.BulletUpdateSystem.java
com.station42.bullet.Bullet.java
com.station42.death.BulletDamageMessage.java
com.station42.death.BulletDamageSystem.java
com.station42.death.DeathMessage.java
com.station42.death.HealthRenderer.java
com.station42.death.Health.java
com.station42.death.PlayerRespawnSystem.java
com.station42.death.SpawnRoom.java
com.station42.faction.EntityFaction.java
com.station42.game.GameScreen.java
com.station42.game.Levels.java
com.station42.game.MainMenuScreen.java
com.station42.game.MatchSystem.java
com.station42.game.ScoringPortalHackingSystem.java
com.station42.game.ScoringPortalRenderer.java
com.station42.game.ScoringPortal.java
com.station42.game.Station40Game.java
com.station42.hacking.Hackable.java
com.station42.hacking.HackingActionParticles.java
com.station42.hacking.HackingActionRenderer.java
com.station42.hacking.HackingActionUpdater.java
com.station42.hacking.HackingAction.java
com.station42.hacking.HackingSystem.java
com.station42.hacking.HackingUI.java
com.station42.hacking.PlayerHacker.java
com.station42.hopping.HoppingAction.java
com.station42.hopping.HoppingSystem.java
com.station42.hopping.HoppingUI.java
com.station42.hopping.OffensiveHackingSystem.java
com.station42.hopping.PlayerHopper.java
com.station42.input.MouseAndKeyboardController.java
com.station42.loot.HealthBoost.java
com.station42.loot.LootDropSystem.java
com.station42.loot.LootDrop.java
com.station42.loot.LootPickupSystem.java
com.station42.loot.Loot.java
com.station42.loot.Looter.java
com.station42.loot.PointBoost.java
com.station42.loot.SpeedBoost.java
com.station42.loot.WorldSwap.java
com.station42.optimizations.CroppingHelper.java
com.station42.optimizations.RoomResidentSystem.java
com.station42.optimizations.RoomResident.java
com.station42.player.PlayerTrackingCameraSystem.java
com.station42.player.mouse.EntityMouseState.java
com.station42.player.mouse.PlayerActionStateSetter.java
com.station42.player.mouse.PlayerClientGunSystem.java
com.station42.player.mouse.PlayerControllerMouseStateSetter.java
com.station42.player.mouse.PlayerGunSystem.java
com.station42.player.mouse.PlayerMouseStateSetter.java
com.station42.player.move.EntityMoveState.java
com.station42.player.move.PlayerControllerMoveStateSetter.java
com.station42.player.move.PlayerMoveStateSetter.java
com.station42.player.move.PlayerWalker.java
com.station42.sentries.FactionSentrySystem.java
com.station42.sentries.SentryHackingSystem.java
com.station42.sentries.SentrySpawner.java
com.station42.sentries.Sentry.java
com.station42.server.BulletRequest.java
com.station42.server.ProtocolSetup.java
com.station42.server.Station40Client.java
com.station42.server.Station40Server.java
com.station42.server.serializers.EntitySerializer.java
com.station42.world.RoomRenderer.java
com.station42.world.Room.java
com.station42.world.WallCollisionSystem.java
com.station42.world.WallRenderer.java
com.station42.world.Wall.java
com.station42.world.WorldUI.java
com.station42.world.World.java