Download Xaml Physics

Description

Xaml Physics makes it possible to make a physics simulation with only xaml code. It is a wrapper around the Farseer Physics Engine.

Icons

Xaml Physics

Source Files

The download file xamlphysics.zip has the following entries.


BuildProcessTemplates/DefaultTemplate.11.1.xaml
BuildProcessTemplates/LabDefaultTemplate.11.xaml
BuildProcessTemplates/UpgradeTemplate.xaml
Releases/0.1/AngleJoint.vb//w  ww  .j av a  2s  .c o  m
Releases/0.1/Art/Logo.pdn
Releases/0.1/Art/Logo.png
Releases/0.1/CircleGeometry.vb
Releases/0.1/CollideEventArgs.vb
Releases/0.1/CollisionCategoryList.vb
Releases/0.1/Dependencies/FarseerPhysicsEngine/Collision/BroadPhase.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Collision/Collision.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Collision/Distance.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Collision/DynamicTree.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Collision/Shapes/CircleShape.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Collision/Shapes/EdgeShape.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Collision/Shapes/LoopShape.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Collision/Shapes/PolygonShape.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Collision/Shapes/Shape.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Collision/TimeOfImpact.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/ConvexHull/GiftWrap.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/ConvexHull/Melkman.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Curve.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/CurveKey.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/CurveKeyCollection.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/BayazitDecomposer.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/DelaunayTriangle.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/AdvancingFront.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/AdvancingFrontNode.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/DTSweep.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/DTSweepConstraint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/DTSweepContext.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/DTSweepPointComparator.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/PointOnEdgeException.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/ITriangulatable.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Orientation.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Polygon/Polygon.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Polygon/PolygonPoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Polygon/PolygonSet.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Sets/ConstrainedPointSet.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Sets/PointSet.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/TriangulationConstraint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/TriangulationContext.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/TriangulationMode.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/TriangulationPoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/TriangulationUtil.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Util/FixedArray3.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Util/FixedBitArray3.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Util/PointGenerator.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Util/PolygonGenerator.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDTDecomposer.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/EarclipDecomposer.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/FlipcodeDecomposer.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Decomposition/SeidelDecomposer.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/FixedArray.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/HashSet.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/LineTools.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Math.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/MathHelper.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Matrix.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Path.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/PathManager.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/PhysicsLogic/Explosion.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/PhysicsLogic/PhysicsLogic.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/PolygonManipulation/CuttingTools.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/PolygonManipulation/SimplifyTools.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/PolygonManipulation/YuPengClipper.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/PolygonTools.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/TextureConverter.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Vector2.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Vector3.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Common/Vertices.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Controllers/AbstractForceController.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Controllers/Controller.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Controllers/GravityController.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Controllers/SimpleWindForce.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Controllers/VelocityLimitController.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/DebugView.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Body.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/BreakableBody.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/ContactManager.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Contacts/Contact.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Contacts/ContactSolver.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Fixture.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Island.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/AngleJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/DistanceJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedAngleJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedDistanceJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedFrictionJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedLineJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedMouseJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedPrismaticJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedRevoluteJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FrictionJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/GearJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/Joint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/LineJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/PrismaticJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/PulleyJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/PullyJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/RevoluteJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/RopeJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/SliderJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/WeldJoint.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/TimeStep.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/World.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Dynamics/WorldCallbacks.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Factories/BodyFactory.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Factories/FixtureFactory.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Factories/JointFactory.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Factories/LinkFactory.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Farseer Physics 3.2 Silverlight.csproj
Releases/0.1/Dependencies/FarseerPhysicsEngine/FarseerPhysicsReadMe.txt
Releases/0.1/Dependencies/FarseerPhysicsEngine/Properties/AssemblyInfo.cs
Releases/0.1/Dependencies/FarseerPhysicsEngine/Settings.cs
Releases/0.1/DoubleJoint.vb
Releases/0.1/EdgeGeomerty.vb
Releases/0.1/ElipseGeometry.vb
Releases/0.1/EllipseBody.vb
Releases/0.1/FixedAngleJoint.vb
Releases/0.1/FixedRevoluteJoint.vb
Releases/0.1/GeometryCollection.vb
Releases/0.1/LineJoint.vb
Releases/0.1/LoopGeomerty.vb
Releases/0.1/My Project/AssemblyInfo.vb
Releases/0.1/PhysicalBody.vb
Releases/0.1/PhysicalBox.vb
Releases/0.1/PhysicalGeometry.vb
Releases/0.1/PhysicalJoint.vb
Releases/0.1/PolygonBody.vb
Releases/0.1/PolygonGeometry.vb
Releases/0.1/ReadMe.txt
Releases/0.1/RectangleBody.vb
Releases/0.1/RectangleGeometry.vb
Releases/0.1/RevoluteJoint.vb
Releases/0.1/Samples/AngleJoint.xaml
Releases/0.1/Samples/AngleJoint.xaml.vb
Releases/0.1/Samples/App.xaml
Releases/0.1/Samples/App.xaml.vb
Releases/0.1/Samples/FixedAngleJoint.xaml
Releases/0.1/Samples/FixedAngleJoint.xaml.vb
Releases/0.1/Samples/FixedRevoluteJoint.xaml
Releases/0.1/Samples/FixedRevoluteJoint.xaml.vb
Releases/0.1/Samples/GameLoop.vb
Releases/0.1/Samples/LineJoint.xaml
Releases/0.1/Samples/LineJoint.xaml.vb
Releases/0.1/Samples/Logo.png
Releases/0.1/Samples/MainPage.xaml
Releases/0.1/Samples/MainPage.xaml.vb
Releases/0.1/Samples/My Project/AppManifest.xml
Releases/0.1/Samples/My Project/AssemblyInfo.vb
Releases/0.1/Samples/RevoluteJoint.xaml
Releases/0.1/Samples/RevoluteJoint.xaml.vb
Releases/0.1/Samples/SampleMenu.xaml
Releases/0.1/Samples/SampleMenu.xaml.vb
Releases/0.1/Samples/SimpleBodies.xaml
Releases/0.1/Samples/SimpleBodies.xaml.vb
Releases/0.1/Samples/Viewer.xaml
Releases/0.1/Samples/Viewer.xaml.vb
Releases/0.1/Samples/WeldJoint.xaml
Releases/0.1/Samples/WeldJoint.xaml.vb
Releases/0.1/Samples/XamlPhysics.Samples.vbproj
Releases/0.1/SliderJoint.vb
Releases/0.1/WeldJoint.vb
Releases/0.1/XamlPhysics.sln
Releases/0.1/XamlPhysics.vbproj
Releases/0.2/AngleJoint.vb
Releases/0.2/Art/Logo.pdn
Releases/0.2/Art/Logo.png
Releases/0.2/CircleGeometry.vb
Releases/0.2/CollideEventArgs.vb
Releases/0.2/CollisionCategoryList.vb
Releases/0.2/Dependencies/FarseerPhysicsEngine/Collision/BroadPhase.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Collision/Collision.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Collision/Distance.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Collision/DynamicTree.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Collision/Shapes/CircleShape.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Collision/Shapes/EdgeShape.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Collision/Shapes/LoopShape.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Collision/Shapes/PolygonShape.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Collision/Shapes/Shape.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Collision/TimeOfImpact.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/ConvexHull/GiftWrap.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/ConvexHull/Melkman.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Curve.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/CurveKey.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/CurveKeyCollection.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/BayazitDecomposer.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/DelaunayTriangle.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/AdvancingFront.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/AdvancingFrontNode.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/DTSweep.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/DTSweepConstraint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/DTSweepContext.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/DTSweepPointComparator.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Delaunay/Sweep/PointOnEdgeException.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/ITriangulatable.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Orientation.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Polygon/Polygon.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Polygon/PolygonPoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Polygon/PolygonSet.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Sets/ConstrainedPointSet.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Sets/PointSet.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/TriangulationConstraint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/TriangulationContext.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/TriangulationMode.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/TriangulationPoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/TriangulationUtil.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Util/FixedArray3.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Util/FixedBitArray3.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Util/PointGenerator.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDT/Util/PolygonGenerator.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/CDTDecomposer.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/EarclipDecomposer.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/FlipcodeDecomposer.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Decomposition/SeidelDecomposer.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/FixedArray.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/HashSet.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/LineTools.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Math.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/MathHelper.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Matrix.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Path.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/PathManager.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/PhysicsLogic/Explosion.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/PhysicsLogic/PhysicsLogic.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/PolygonManipulation/CuttingTools.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/PolygonManipulation/SimplifyTools.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/PolygonManipulation/YuPengClipper.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/PolygonTools.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/TextureConverter.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Vector2.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Vector3.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Common/Vertices.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Controllers/AbstractForceController.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Controllers/Controller.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Controllers/GravityController.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Controllers/SimpleWindForce.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Controllers/VelocityLimitController.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/DebugView.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Body.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/BreakableBody.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/ContactManager.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Contacts/Contact.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Contacts/ContactSolver.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Fixture.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Island.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/AngleJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/DistanceJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedAngleJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedDistanceJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedFrictionJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedLineJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedMouseJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedPrismaticJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FixedRevoluteJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/FrictionJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/GearJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/Joint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/LineJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/PrismaticJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/PulleyJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/PullyJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/RevoluteJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/RopeJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/SliderJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/Joints/WeldJoint.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/TimeStep.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/World.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Dynamics/WorldCallbacks.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Factories/BodyFactory.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Factories/FixtureFactory.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Factories/JointFactory.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Factories/LinkFactory.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Farseer Physics 3.2 Silverlight.csproj
Releases/0.2/Dependencies/FarseerPhysicsEngine/FarseerPhysicsReadMe.txt
Releases/0.2/Dependencies/FarseerPhysicsEngine/Properties/AssemblyInfo.cs
Releases/0.2/Dependencies/FarseerPhysicsEngine/Settings.cs
Releases/0.2/DoubleJoint.vb
Releases/0.2/EdgeGeomerty.vb
Releases/0.2/ElipseGeometry.vb
Releases/0.2/EllipseBody.vb
Releases/0.2/FixedAngleJoint.vb
Releases/0.2/FixedRevoluteJoint.vb
Releases/0.2/GeometryCollection.vb
Releases/0.2/LineJoint.vb
Releases/0.2/LoopGeomerty.vb
Releases/0.2/My Project/AssemblyInfo.vb
Releases/0.2/PhysicalBody.vb
Releases/0.2/PhysicalBox.vb
Releases/0.2/PhysicalGeometry.vb
Releases/0.2/PhysicalJoint.vb
Releases/0.2/PolygonBody.vb
Releases/0.2/PolygonGeometry.vb
Releases/0.2/ReadMe.txt
Releases/0.2/RectangleBody.vb
Releases/0.2/RectangleGeometry.vb
Releases/0.2/RevoluteJoint.vb
Releases/0.2/Samples/AngleJoint.xaml
Releases/0.2/Samples/AngleJoint.xaml.vb
Releases/0.2/Samples/App.xaml
Releases/0.2/Samples/App.xaml.vb
Releases/0.2/Samples/FixedAngleJoint.xaml
Releases/0.2/Samples/FixedAngleJoint.xaml.vb
Releases/0.2/Samples/FixedRevoluteJoint.xaml
Releases/0.2/Samples/FixedRevoluteJoint.xaml.vb
Releases/0.2/Samples/GameLoop.vb
Releases/0.2/Samples/LineJoint.xaml
Releases/0.2/Samples/LineJoint.xaml.vb
Releases/0.2/Samples/Logo.png
Releases/0.2/Samples/MainPage.xaml
Releases/0.2/Samples/MainPage.xaml.vb
Releases/0.2/Samples/My Project/AppManifest.xml
Releases/0.2/Samples/My Project/AssemblyInfo.vb
Releases/0.2/Samples/RevoluteJoint.xaml
Releases/0.2/Samples/RevoluteJoint.xaml.vb
Releases/0.2/Samples/SampleMenu.xaml
Releases/0.2/Samples/SampleMenu.xaml.vb
Releases/0.2/Samples/SimpleBodies.xaml
Releases/0.2/Samples/SimpleBodies.xaml.vb
Releases/0.2/Samples/Viewer.xaml
Releases/0.2/Samples/Viewer.xaml.vb
Releases/0.2/Samples/WeldJoint.xaml
Releases/0.2/Samples/WeldJoint.xaml.vb
Releases/0.2/Samples/XamlPhysics.Samples.vbproj
Releases/0.2/SliderJoint.vb
Releases/0.2/WeldJoint.vb
Releases/0.2/XamlPhysics.sln
Releases/0.2/XamlPhysics.vbproj
Releases/0.3/AngleJoint.vb
Releases/0.3/Art/Logo.pdn
Releases/0.3/Art/Logo.png
Releases/0.3/CircleBody.vb
Releases/0.3/CircleGeometry.vb
Releases/0.3/CollideEventArgs.vb
Releases/0.3/CollisionCategoryList.vb
Releases/0.3/Dependencies/FarseerPhysicsEngine/Collision/BroadPhase.cs
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Releases/0.4/PhysicalJoint.vb
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Releases/0.4/ReadMe.txt
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Releases/0.4/Samples/AngleJoint.xaml
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Releases/0.4/Samples/App.xaml
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Releases/0.4/Samples/Breakpoints.xaml
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Releases/0.4/Samples/Controls.xaml
Releases/0.4/Samples/Controls.xaml.vb
Releases/0.4/Samples/FixedAngleJoint.xaml
Releases/0.4/Samples/FixedAngleJoint.xaml.vb
Releases/0.4/Samples/FixedRevoluteJoint.xaml
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Releases/0.4/Samples/Friction.xaml
Releases/0.4/Samples/Friction.xaml.vb
Releases/0.4/Samples/GameLoop.vb
Releases/0.4/Samples/Images/Logo.png
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Releases/0.4/Samples/LineJoint.xaml
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Releases/0.4/Samples/MainPage.xaml
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Releases/0.4/Samples/Mass.xaml
Releases/0.4/Samples/Mass.xaml.vb
Releases/0.4/Samples/My Project/AppManifest.xml
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Releases/0.4/Samples/Polygons.xaml
Releases/0.4/Samples/Polygons.xaml.vb
Releases/0.4/Samples/Restitution.xaml
Releases/0.4/Samples/Restitution.xaml.vb
Releases/0.4/Samples/RevoluteJoint.xaml
Releases/0.4/Samples/RevoluteJoint.xaml.vb
Releases/0.4/Samples/SampleMenu.xaml
Releases/0.4/Samples/SampleMenu.xaml.vb
Releases/0.4/Samples/SimpleBodies.xaml
Releases/0.4/Samples/SimpleBodies.xaml.vb
Releases/0.4/Samples/Viewer.xaml
Releases/0.4/Samples/Viewer.xaml.vb
Releases/0.4/Samples/WeldJoint.xaml
Releases/0.4/Samples/WeldJoint.xaml.vb
Releases/0.4/Samples/XamlPhysics.Samples.vbproj
Releases/0.4/SliderJoint.vb
Releases/0.4/WeldJoint.vb
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Releases/0.5/AngleJoint.vb
Releases/0.5/Art/Logo.pdn
Releases/0.5/Art/Logo.png
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Releases/0.5/CircleGeometry.vb
Releases/0.5/CollideEventArgs.vb
Releases/0.5/CollisionCategoryList.vb
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Releases/0.5/Dependencies/FarseerPhysicsEngine/Farseer Physics 3.2.csproj
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Releases/0.5/Dependencies/FarseerPhysicsEngine/SourceFiles/Dynamics/Joints/FixedFrictionJoint.cs
Releases/0.5/Dependencies/FarseerPhysicsEngine/SourceFiles/Dynamics/Joints/FixedLineJoint.cs
Releases/0.5/Dependencies/FarseerPhysicsEngine/SourceFiles/Dynamics/Joints/FixedMouseJoint.cs
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Releases/0.5/Dependencies/FarseerPhysicsEngine/SourceFiles/Dynamics/Joints/FixedRevoluteJoint.cs
Releases/0.5/Dependencies/FarseerPhysicsEngine/SourceFiles/Dynamics/Joints/FrictionJoint.cs
Releases/0.5/Dependencies/FarseerPhysicsEngine/SourceFiles/Dynamics/Joints/GearJoint.cs
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Releases/0.5/Docs/Bodies.html
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Releases/0.5/Docs/CodeMirror/LICENSE.txt
Releases/0.5/Docs/CodeMirror/css/baboon.png
Releases/0.5/Docs/CodeMirror/css/baboon_vector.ai
Releases/0.5/Docs/CodeMirror/css/csscolors.css
Releases/0.5/Docs/CodeMirror/css/docs.css
Releases/0.5/Docs/CodeMirror/css/font.js
Releases/0.5/Docs/CodeMirror/css/jscolors.css
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Releases/0.5/Docs/CodeMirror/js/mirrorframe.js
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Releases/0.5/Docs/Controls.html
Releases/0.5/Docs/Friction.html
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Releases/0.5/Docs/Introduction.html
Releases/0.5/Docs/Joints.html
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Releases/0.5/DoubleJoint.vb
Releases/0.5/EdgeGeomerty.vb
Releases/0.5/ElipseGeometry.vb
Releases/0.5/EllipseBody.vb
Releases/0.5/FixedAngleJoint.vb
Releases/0.5/FixedRevoluteJoint.vb
Releases/0.5/GeometryCollection.vb
Releases/0.5/LineJoint.vb
Releases/0.5/LoopGeomerty.vb
Releases/0.5/MouseDrag.vb
Releases/0.5/My Project/AssemblyInfo.vb
Releases/0.5/My Project/Version.vb
Releases/0.5/PhysicalBody.vb
Releases/0.5/PhysicalBox.vb
Releases/0.5/PhysicalGeometry.vb
Releases/0.5/PhysicalJoint.vb
Releases/0.5/PolygonBody.vb
Releases/0.5/PolygonGeometry.vb
Releases/0.5/ReadMe.txt
Releases/0.5/RectangleBody.vb
Releases/0.5/RectangleGeometry.vb
Releases/0.5/RevoluteJoint.vb
Releases/0.5/Samples/AngleJoint.xaml
Releases/0.5/Samples/AngleJoint.xaml.vb
Releases/0.5/Samples/App.xaml
Releases/0.5/Samples/App.xaml.vb
Releases/0.5/Samples/Breakpoints.xaml
Releases/0.5/Samples/Breakpoints.xaml.vb
Releases/0.5/Samples/Controls.xaml
Releases/0.5/Samples/Controls.xaml.vb
Releases/0.5/Samples/FixedAngleJoint.xaml
Releases/0.5/Samples/FixedAngleJoint.xaml.vb
Releases/0.5/Samples/FixedRevoluteJoint.xaml
Releases/0.5/Samples/FixedRevoluteJoint.xaml.vb
Releases/0.5/Samples/Friction.xaml
Releases/0.5/Samples/Friction.xaml.vb
Releases/0.5/Samples/GameLoop.vb
Releases/0.5/Samples/Images/Logo.png
Releases/0.5/Samples/Images/Pause.png
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Releases/0.5/Samples/LineJoint.xaml
Releases/0.5/Samples/LineJoint.xaml.vb
Releases/0.5/Samples/MainPage.xaml
Releases/0.5/Samples/MainPage.xaml.vb
Releases/0.5/Samples/Mass.xaml
Releases/0.5/Samples/Mass.xaml.vb
Releases/0.5/Samples/My Project/AppManifest.xml
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Releases/0.5/Samples/Polygons.xaml
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Releases/0.5/Samples/Restitution.xaml
Releases/0.5/Samples/Restitution.xaml.vb
Releases/0.5/Samples/RevoluteJoint.xaml
Releases/0.5/Samples/RevoluteJoint.xaml.vb
Releases/0.5/Samples/SampleMenu.xaml
Releases/0.5/Samples/SampleMenu.xaml.vb
Releases/0.5/Samples/SimpleBodies.xaml
Releases/0.5/Samples/SimpleBodies.xaml.vb
Releases/0.5/Samples/Viewer.xaml
Releases/0.5/Samples/Viewer.xaml.vb
Releases/0.5/Samples/WeldJoint.xaml
Releases/0.5/Samples/WeldJoint.xaml.vb
Releases/0.5/Samples/XamlPhysics.Samples.vbproj
Releases/0.5/SliderJoint.vb
Releases/0.5/WPF/My Project/Application.Designer.vb
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Releases/0.6/AngleJoint.vb
Releases/0.6/Art/Logo.pdn
Releases/0.6/Art/Logo.png
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Releases/0.6/CircleGeometry.vb
Releases/0.6/CollideEventArgs.vb
Releases/0.6/CollisionCategoryList.vb
Releases/0.6/Dependencies/FarseerPhysicsEngine/Farseer Physics 3.2 Silverlight.csproj
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Releases/0.6/Dependencies/FarseerPhysicsEngine/FarseerPhysicsReadMe.txt
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Trunk/Samples/App.xaml
Trunk/Samples/App.xaml.vb
Trunk/Samples/Breakpoints.xaml
Trunk/Samples/Breakpoints.xaml.vb
Trunk/Samples/CollisionEvents.xaml
Trunk/Samples/CollisionEvents.xaml.vb
Trunk/Samples/Controls.xaml
Trunk/Samples/Controls.xaml.vb
Trunk/Samples/FixedAngleJoint.xaml
Trunk/Samples/FixedAngleJoint.xaml.vb
Trunk/Samples/FixedRevoluteJoint.xaml
Trunk/Samples/FixedRevoluteJoint.xaml.vb
Trunk/Samples/Friction.xaml
Trunk/Samples/Friction.xaml.vb
Trunk/Samples/Images/Logo.png
Trunk/Samples/Images/Pause.png
Trunk/Samples/Images/Run.png
Trunk/Samples/Images/Stop.png
Trunk/Samples/LineJoint.xaml
Trunk/Samples/LineJoint.xaml.vb
Trunk/Samples/MainPage.xaml
Trunk/Samples/MainPage.xaml.vb
Trunk/Samples/Mass.xaml
Trunk/Samples/Mass.xaml.vb
Trunk/Samples/My Project/AppManifest.xml
Trunk/Samples/My Project/AssemblyInfo.vb
Trunk/Samples/Polygons.xaml
Trunk/Samples/Polygons.xaml.vb
Trunk/Samples/Restitution.xaml
Trunk/Samples/Restitution.xaml.vb
Trunk/Samples/RevoluteJoint.xaml
Trunk/Samples/RevoluteJoint.xaml.vb
Trunk/Samples/SampleMenu.xaml
Trunk/Samples/SampleMenu.xaml.vb
Trunk/Samples/SimpleBodies.xaml
Trunk/Samples/SimpleBodies.xaml.vb
Trunk/Samples/Viewer.xaml
Trunk/Samples/Viewer.xaml.vb
Trunk/Samples/WeldJoint.xaml
Trunk/Samples/WeldJoint.xaml.vb
Trunk/Samples/XamlPhysics.Samples.vbproj
Trunk/SingleGeometryBody.vb
Trunk/SliderJoint.vb
Trunk/WPF/My Project/Application.Designer.vb
Trunk/WPF/My Project/Application.myapp
Trunk/WPF/My Project/AssemblyInfo.vb
Trunk/WPF/My Project/Resources.Designer.vb
Trunk/WPF/My Project/Resources.resx
Trunk/WPF/My Project/Settings.Designer.vb
Trunk/WPF/My Project/Settings.settings
Trunk/WPF/Samples/Application.xaml
Trunk/WPF/Samples/Application.xaml.vb
Trunk/WPF/Samples/MainWindow.xaml
Trunk/WPF/Samples/MainWindow.xaml.vb
Trunk/WPF/Samples/My Project/AssemblyInfo.vb
Trunk/WPF/Samples/My Project/MyExtensions/MyWpfExtension.vb
Trunk/WPF/Samples/My Project/Resources.Designer.vb
Trunk/WPF/Samples/My Project/Resources.resx
Trunk/WPF/Samples/My Project/Settings.Designer.vb
Trunk/WPF/Samples/My Project/Settings.settings
Trunk/WPF/Samples/SimpleBodies.xaml
Trunk/WPF/Samples/SimpleBodies.xaml.vb
Trunk/WPF/Samples/Viewer.xaml
Trunk/WPF/Samples/Viewer.xaml.vb
Trunk/WPF/Samples/XamlPhysics.WPF.Samples.vbproj
Trunk/WPF/TouchDrag.vb
Trunk/WPF/XamlPhysics.WPF.vbproj
Trunk/WeldJoint.vb
Trunk/XamlPhysics.sln
Trunk/XamlPhysics.vbproj

Download

Click the following link to download xamlphysics.zip.

xamlphysics.zip




















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